This commit is contained in:
vis2k 2021-03-07 13:31:35 +08:00
parent b2490f9c1f
commit a5bc753150

View File

@ -665,23 +665,14 @@ public static void ReplaceHandler<T>(Action<NetworkConnection, T> handler, bool
handlers[msgType] = MessagePacking.WrapHandler(handler, requireAuthentication);
}
/// <summary>
/// Replaces a handler for a particular message type.
/// <para>See also <see cref="RegisterHandler{T}(Action{NetworkConnection, T}, bool)">RegisterHandler(T)(Action(NetworkConnection, T), bool)</see></para>
/// </summary>
/// <typeparam name="T">Message type</typeparam>
/// <param name="handler">Function handler which will be invoked when this message type is received.</param>
/// <param name="requireAuthentication">True if the message requires an authenticated connection</param>
/// <summary>Replace a handler for message type T. Most should require authentication.</summary>
public static void ReplaceHandler<T>(Action<T> handler, bool requireAuthentication = true)
where T : struct, NetworkMessage
{
ReplaceHandler<T>((_, value) => { handler(value); }, requireAuthentication);
}
/// <summary>
/// Unregisters a handler for a particular message type.
/// </summary>
/// <typeparam name="T">Message type</typeparam>
/// <summary>Unregister a handler for a message type T.</summary>
public static void UnregisterHandler<T>()
where T : struct, NetworkMessage
{
@ -689,20 +680,13 @@ public static void UnregisterHandler<T>()
handlers.Remove(msgType);
}
/// <summary>
/// Clear all registered callback handlers.
/// </summary>
/// <summary>Clears all registered message handlers.</summary>
public static void ClearHandlers()
{
handlers.Clear();
}
/// <summary>
/// send this message to the player only
/// </summary>
/// <typeparam name="T">Message type</typeparam>
/// <param name="identity"></param>
/// <param name="msg"></param>
/// <summary>Send this message to the player only</summary>
[Obsolete("Use identity.connectionToClient.Send() instead! Previously Mirror needed this function internally, but not anymore.")]
public static void SendToClientOfPlayer<T>(NetworkIdentity identity, T msg, int channelId = Channels.DefaultReliable)
where T : struct, NetworkMessage