diff --git a/Assets/Mirror/Runtime/ClientScene.cs b/Assets/Mirror/Runtime/ClientScene.cs
index 84e65c5c4..aaed283c3 100644
--- a/Assets/Mirror/Runtime/ClientScene.cs
+++ b/Assets/Mirror/Runtime/ClientScene.cs
@@ -350,6 +350,8 @@ public static void RegisterPrefab(GameObject prefab)
/// An assetId to be assigned to this GameObject. This allows a dynamically created game object to be registered for an already known asset Id.
/// A method to use as a custom spawnhandler on clients.
/// A method to use as a custom un-spawnhandler on clients.
+ // NOTE: registering with assetId is useful for assetbundles etc. a lot
+ // of people use this.
public static void RegisterPrefab(GameObject prefab, Guid newAssetId, SpawnDelegate spawnHandler, UnSpawnDelegate unspawnHandler)
{
// We need this check here because we don't want a null handler in the lambda expression below