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test: Test packing floats into ushort
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@ -1,4 +1,6 @@
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using NUnit.Framework;
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using UnityEngine;
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namespace Mirror.Tests
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{
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[TestFixture]
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@ -21,5 +23,17 @@ public void ScaleByteToFloat()
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Assert.That(FloatBytePacker.ScaleByteToFloat(191, byte.MinValue, byte.MaxValue, -1, 1), Is.EqualTo(0.4980392f).Within(0.0001f));
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Assert.That(FloatBytePacker.ScaleByteToFloat(255, byte.MinValue, byte.MaxValue, -1, 1), Is.EqualTo(1).Within(0.0001f));
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}
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[Test]
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public void TestPackFloatToUShort()
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{
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ushort packed = FloatBytePacker.PackThreeFloatsIntoUShort(15, 95, 170, 0, 360);
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Vector3 unpacked = FloatBytePacker.UnpackUShortIntoThreeFloats(packed, 0, 360);
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Assert.That(unpacked.x, Is.EqualTo(15).Within(10f));
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Assert.That(unpacked.y, Is.EqualTo(95).Within(10f));
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Assert.That(unpacked.z, Is.EqualTo(170).Within(10f));
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}
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}
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}
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