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remove caching to keep it simple for now
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parent
80d72c804d
commit
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@ -14,8 +14,6 @@ public static class CompilationFinishedHook
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const string MirrorRuntimeAssemblyName = "Mirror";
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const string MirrorRuntimeAssemblyName = "Mirror";
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const string MirrorWeaverAssemblyName = "Mirror.Weaver";
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const string MirrorWeaverAssemblyName = "Mirror.Weaver";
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private static UnityAssembly[] _cachedAssemblies;
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public static Action<string> OnWeaverMessage; // delegate for subscription to Weaver debug messages
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public static Action<string> OnWeaverMessage; // delegate for subscription to Weaver debug messages
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public static Action<string> OnWeaverWarning; // delegate for subscription to Weaver warning messages
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public static Action<string> OnWeaverWarning; // delegate for subscription to Weaver warning messages
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public static Action<string> OnWeaverError; // delete for subscription to Weaver error messages
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public static Action<string> OnWeaverError; // delete for subscription to Weaver error messages
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@ -48,15 +46,12 @@ static void HandleError(string msg)
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[InitializeOnLoadMethod]
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[InitializeOnLoadMethod]
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static void OnInitializeOnLoad()
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static void OnInitializeOnLoad()
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{
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{
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// pipeline assemblies are valid until the next call to OnInitializeOnLoad
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_cachedAssemblies = CompilationPipeline.GetAssemblies();
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CompilationPipeline.assemblyCompilationFinished += OnCompilationFinished;
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CompilationPipeline.assemblyCompilationFinished += OnCompilationFinished;
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}
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}
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static string FindMirrorRuntime()
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static string FindMirrorRuntime()
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{
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{
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foreach (UnityAssembly assembly in _cachedAssemblies)
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foreach (UnityAssembly assembly in CompilationPipeline.GetAssemblies())
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{
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{
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if (assembly.name == MirrorRuntimeAssemblyName)
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if (assembly.name == MirrorRuntimeAssemblyName)
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{
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{
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@ -120,7 +115,7 @@ static void OnCompilationFinished(string assemblyPath, CompilerMessage[] message
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// build directory list for later asm/symbol resolving using CompilationPipeline refs
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// build directory list for later asm/symbol resolving using CompilationPipeline refs
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HashSet<string> dependencyPaths = new HashSet<string>();
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HashSet<string> dependencyPaths = new HashSet<string>();
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dependencyPaths.Add(Path.GetDirectoryName(assemblyPath));
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dependencyPaths.Add(Path.GetDirectoryName(assemblyPath));
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foreach (UnityAssembly unityAsm in _cachedAssemblies)
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foreach (UnityAssembly unityAsm in CompilationPipeline.GetAssemblies())
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{
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{
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if (unityAsm.outputPath != assemblyPath) continue;
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if (unityAsm.outputPath != assemblyPath) continue;
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