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@ -1697,7 +1697,7 @@ public static void OnGUI()
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GUILayout.BeginHorizontal("Box");
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GUILayout.Label("Snapshot Interp.:");
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// color code the current snapshot interpolation mode.
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GUI.color = SnapshotModeUtils.ColorCode(snapshotMode);
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GUI.color = SnapshotModeUtils.ColorCode(snapshotMode, Color.white);
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GUILayout.Box($"timeline: {localTimeline:F2}");
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GUILayout.Box($"buffer: {snapshots.Count}");
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GUILayout.Box($"mode: {snapshotMode}");
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@ -16,18 +16,18 @@ public enum SnapshotMode
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public static class SnapshotModeUtils
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{
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public static Color ColorCode(SnapshotMode mode)
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public static Color ColorCode(SnapshotMode mode, Color defaultColor)
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{
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// color code the current snapshot interpolation mode.
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// colors comparable to temperature. red=hot/fast, blue=cold/slow.
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switch (mode)
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{
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case SnapshotMode.Normal: return Color.white;
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case SnapshotMode.Normal: return defaultColor;
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case SnapshotMode.Catchup: return Color.yellow;
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case SnapshotMode.ClampBehind: return Color.red;
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case SnapshotMode.Slowdown: return Color.cyan;
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case SnapshotMode.ClampAhead: return Color.blue;
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default: return Color.white;
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default: return defaultColor;
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}
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}
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}
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@ -135,7 +135,7 @@ out double t
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accumulatedDeltaTime = 0;
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// color material while catching up / slowing down
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render.material.color = SnapshotModeUtils.ColorCode(mode);
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render.material.color = SnapshotModeUtils.ColorCode(mode, Color.black);
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}
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void OnGUI()
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