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NetworkServer.SendToAll/SendToObservers: remove LocalConnectionToClient check because they both use Send now
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parent
3896722a49
commit
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@ -258,7 +258,6 @@ public static void ActivateHostScene()
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}
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}
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}
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/// <summary>
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/// <summary>
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/// this is like SendToReady - but it doesn't check the ready flag on the connection.
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/// this is like SendToReady - but it doesn't check the ready flag on the connection.
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/// this is used for ObjectDestroy messages.
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/// this is used for ObjectDestroy messages.
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@ -283,11 +282,6 @@ static void SendToObservers<T>(NetworkIdentity identity, T msg, int channelId =
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foreach (NetworkConnection conn in identity.observers.Values)
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foreach (NetworkConnection conn in identity.observers.Values)
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{
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{
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// use local connection directly because it doesn't send via transport
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if (conn is LocalConnectionToClient)
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conn.Send(segment);
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// send to regular connection
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else
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conn.Send(segment, channelId);
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conn.Send(segment, channelId);
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}
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}
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@ -330,12 +324,6 @@ public static void SendToAll<T>(T msg, int channelId = Channels.DefaultReliable,
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continue;
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continue;
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count++;
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count++;
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// use local connection directly because it doesn't send via transport
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if (conn is LocalConnectionToClient)
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conn.Send(segment);
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// send to regular connection
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else
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conn.Send(segment, channelId);
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conn.Send(segment, channelId);
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}
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}
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@ -392,12 +380,6 @@ public static void SendToReady<T>(NetworkIdentity identity, T msg, bool includeO
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if ((!isOwner || includeOwner) && conn.isReady)
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if ((!isOwner || includeOwner) && conn.isReady)
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{
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{
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count++;
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count++;
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// use local connection directly because it doesn't send via transport
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if (conn is LocalConnectionToClient)
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conn.Send(segment);
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// send to connection
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else
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conn.Send(segment, channelId);
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conn.Send(segment, channelId);
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}
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}
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}
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}
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