From ab3f353b33b3068a6ac1649613a28b0977a72685 Mon Sep 17 00:00:00 2001 From: Chris Langsenkamp Date: Sat, 2 May 2020 00:02:37 -0400 Subject: [PATCH] fix: Wrong method names in ClientSceneTests --- Assets/Mirror/Tests/Editor/ClientSceneTests.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/Mirror/Tests/Editor/ClientSceneTests.cs b/Assets/Mirror/Tests/Editor/ClientSceneTests.cs index 032b409ef..a8435f5d8 100644 --- a/Assets/Mirror/Tests/Editor/ClientSceneTests.cs +++ b/Assets/Mirror/Tests/Editor/ClientSceneTests.cs @@ -251,7 +251,7 @@ public void RegisterPrefab_Prefab_WarningForAssetIdAlreadyExistingInPrefabsDicti prefabs.Add(guid, validPrefab); LogAssert.Expect(LogType.Warning, $"Replacing existing prefab with assetId '{guid}'. Old prefab '{validPrefab.name}', New prefab '{validPrefab.name}'"); - callRegisterPrefab(validPrefab, setGuid, newGuid); + CallRegisterPrefab(validPrefab, setGuid, newGuid); } [Test] @@ -265,7 +265,7 @@ public void RegisterPrefab_Prefab_WarningForAssetIdAlreadyExistingInHandlersDict unspawnHandlers.Add(guid, x => { }); LogAssert.Expect(LogType.Warning, $"Adding prefab '{validPrefab.name}' with assetId '{guid}' when spawnHandlers with same assetId already exists."); - callRegisterPrefab(validPrefab, setGuid, newGuid); + CallRegisterPrefab(validPrefab, setGuid, newGuid); }