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add TODOs
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@ -24,12 +24,13 @@ public static class NetworkClient
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public static NetworkConnection connection { get; internal set; }
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/// <summary>True if client is ready (= joined world).</summary>
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// TODO redundant state. point it to .connection.isReady instead (& test)
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public static bool ready;
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/// <summary>The NetworkConnection object that is currently "ready".</summary>
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// This connection can be used to send messages to the server. There can
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// only be one ClientScene and ready connection at a time.
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// TODO ready ? NetworkClient.connection : null??????
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// TODO redundant state. it's set when .connection is set to .ready
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public static NetworkConnection readyConnection { get; internal set; }
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/// <summary>NetworkIdentity of the localPlayer </summary>
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