diff --git a/README.md b/README.md index d6cc344bd..64eba4f40 100644 --- a/README.md +++ b/README.md @@ -17,7 +17,10 @@ Mirror is built [and tested](https://www.youtube.com/watch?v=mDCNff1S9ZU) for ** Mirror is optimized for **ease of use** and **probability of success**. Projects that use Mirror are small, concise and maintainable. uMMORPG was possible with <6000 lines of code. We needed a networking library that allows us to [launch our games](https://mirror-networking.com/showcase/), period. ## Architecture -With Mirror, the **Server & Client are ONE** project _(hence the name)_. Instead of having one code base for the server and one for the client, we simply use the same code for both of them. +In order to achieve an order of magnitude gain in productivity, the **Server & Client are ONE** project _(hence the name "Mirror")_ + +Making multiplayer games with Mirror is extremely easy. Instead of MonoBehaviour, Mirror +provides NetworkBehaviour components with: * **[Server]** / **[Client]** tags can be used for the server-only and client-only parts * **[Command]** s are used for Client->Server communication * **[ClientRpc]** / **[TargetRpc]** for Server->Client communication