fix(Extensions): UNITY_2021_3_OR_NEWER

This commit is contained in:
MrGadget 2024-08-10 14:04:46 -04:00
parent ca66ed749f
commit adc13e809e

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@ -101,7 +101,7 @@ public static void Clear<T>(this ConcurrentQueue<T> source)
}
#endif
#if !UNITY_2022_0_OR_NEWER
#if !UNITY_2021_3_OR_NEWER
// Some patch versions of Unity 2021.3 and earlier don't have transform.GetPositionAndRotation which we use for performance in some places
public static void GetPositionAndRotation(this Transform transform, out Vector3 position, out Quaternion rotation)
{