diff --git a/Assets/ScriptTemplates/50-Mirror__Network Manager-NewNetworkManager.cs.txt b/Assets/ScriptTemplates/50-Mirror__Network Manager-NewNetworkManager.cs.txt
index a460540ef..251649f38 100644
--- a/Assets/ScriptTemplates/50-Mirror__Network Manager-NewNetworkManager.cs.txt
+++ b/Assets/ScriptTemplates/50-Mirror__Network Manager-NewNetworkManager.cs.txt
@@ -158,13 +158,6 @@ public class #SCRIPTNAME# : NetworkManager
base.OnServerDisconnect(conn);
}
- ///
- /// Called on the server when a network error occurs for a client connection.
- ///
- /// Connection from client.
- /// Error code.
- public override void OnServerError(NetworkConnection conn, int errorCode) { }
-
#endregion
#region Client System Callbacks
@@ -189,13 +182,6 @@ public class #SCRIPTNAME# : NetworkManager
base.OnClientDisconnect(conn);
}
- ///
- /// Called on clients when a network error occurs.
- ///
- /// Connection to a server.
- /// Error code.
- public override void OnClientError(NetworkConnection conn, int errorCode) { }
-
///
/// Called on clients when a servers tells the client it is no longer ready.
/// This is commonly used when switching scenes.