diff --git a/Assets/ScriptTemplates/50-Mirror__Network Manager-NewNetworkManager.cs.txt b/Assets/ScriptTemplates/50-Mirror__Network Manager-NewNetworkManager.cs.txt index a460540ef..251649f38 100644 --- a/Assets/ScriptTemplates/50-Mirror__Network Manager-NewNetworkManager.cs.txt +++ b/Assets/ScriptTemplates/50-Mirror__Network Manager-NewNetworkManager.cs.txt @@ -158,13 +158,6 @@ public class #SCRIPTNAME# : NetworkManager base.OnServerDisconnect(conn); } - /// - /// Called on the server when a network error occurs for a client connection. - /// - /// Connection from client. - /// Error code. - public override void OnServerError(NetworkConnection conn, int errorCode) { } - #endregion #region Client System Callbacks @@ -189,13 +182,6 @@ public class #SCRIPTNAME# : NetworkManager base.OnClientDisconnect(conn); } - /// - /// Called on clients when a network error occurs. - /// - /// Connection to a server. - /// Error code. - public override void OnClientError(NetworkConnection conn, int errorCode) { } - /// /// Called on clients when a servers tells the client it is no longer ready. /// This is commonly used when switching scenes.