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Updated PickupDropChild Doc
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@ -183,6 +183,8 @@ public class SceneObject : NetworkBehaviour
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In the run-time image below, the Ball(Clone) is attached to the `RightHand` object, and the Box(Clone) is attached to the SceneObject(Clone), which is shown in the inspector.
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> The art prefabs have simple colliders on them (sphere, box, capsule). If your art item has a mesh collider, it must be marked as Convex to work with the RigidBody on the SceneObject container.
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![Screenshot of Kyle with equipped item and scene object](ChildObjects2.PNG)
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## Pickup Items
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