Updated PickupDropChild Doc

This commit is contained in:
Chris Langsenkamp 2019-08-29 10:26:14 -04:00
parent 11c67968ba
commit b04b740649

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@ -183,6 +183,8 @@ public class SceneObject : NetworkBehaviour
In the run-time image below, the Ball(Clone) is attached to the `RightHand` object, and the Box(Clone) is attached to the SceneObject(Clone), which is shown in the inspector.
> The art prefabs have simple colliders on them (sphere, box, capsule). If your art item has a mesh collider, it must be marked as Convex to work with the RigidBody on the SceneObject container.
![Screenshot of Kyle with equipped item and scene object](ChildObjects2.PNG)
## Pickup Items