diff --git a/docs/Concepts/StateSync.md b/docs/Concepts/StateSync.md index e1d19d0c1..8cac9d2d8 100644 --- a/docs/Concepts/StateSync.md +++ b/docs/Concepts/StateSync.md @@ -6,17 +6,17 @@ State synchronization is done from the Server to remote clients. The local clien Data is not synchronized in the opposite direction - from remote clients to the server. To do this, you need to use Commands. -- [SyncVars](SyncVars) +- [SyncVars](../Classes/SyncVars) SyncVars are variables of scripts that inherit from NetworkBehaviour, which are synchronized from the server to clients. -- [SyncEvents](SyncEvent) +- [SyncEvents](../Classes/SyncEvent) SyncEvents are networked events like ClientRpc’s, but instead of calling a function on the GameObject, they trigger Events instead. -- [SyncLists](SyncLists) +- [SyncLists](../Classes/SyncLists) SyncLists contain lists of values and synchronize data from servers to clients. -- [SyncDictionary](SyncDictionary) +- [SyncDictionary](../Classes/SyncDictionary) A SyncDictionary is an associative array containing an unordered list of key, value pairs. -- [SyncHashSet](SyncHashSet) +- [SyncHashSet](../Classes/SyncHashSet) Description Needed -- [SyncSortedSet](SyncSortedSet) +- [SyncSortedSet](../Classes/SyncSortedSet) Description Needed ## Advanced State Synchronization