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add TODO
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@ -604,6 +604,9 @@ internal static void NetworkLateUpdate()
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// spawned and not just the ones with observers. figure
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// out a way to get rid of this.
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//
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// TODO clear dirty bits when removing the last observer instead!
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// no need to do it for ALL entities ALL the time.
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//
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// for each spawned:
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// clear dirty bits if it has no observers.
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// we did this before push->pull broadcasting so let's keep
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