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@ -476,6 +476,7 @@ void SetupIDs()
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AssignAssetID(path);
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AssignAssetID(path);
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}
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}
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}
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}
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// is this a scene object with prefab parent?
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else if (Utils.IsSceneObjectWithPrefabParent(gameObject, out GameObject prefab))
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else if (Utils.IsSceneObjectWithPrefabParent(gameObject, out GameObject prefab))
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{
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{
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AssignSceneID();
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AssignSceneID();
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