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Welcome message moved out of NetworkManager into standalone Editor script, per-session instead of per-play. (#3306)
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@ -191,8 +191,6 @@ public virtual void Awake()
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// Don't allow collision-destroyed second instance to continue.
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// Don't allow collision-destroyed second instance to continue.
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if (!InitializeSingleton()) return;
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if (!InitializeSingleton()) return;
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Debug.Log("Mirror | mirror-networking.com | discord.gg/N9QVxbM");
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// Apply configuration in Awake once already
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// Apply configuration in Awake once already
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ApplyConfiguration();
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ApplyConfiguration();
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23
Assets/Mirror/Editor/Welcome.cs
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23
Assets/Mirror/Editor/Welcome.cs
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@ -0,0 +1,23 @@
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// Shows either a welcome message, only once per session.
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#if UNITY_EDITOR
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using UnityEditor;
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using UnityEngine;
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namespace Mirror
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{
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static class Welcome
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{
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[InitializeOnLoadMethod]
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static void OnInitializeOnLoad()
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{
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// InitializeOnLoad is called on start and after each rebuild,
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// but we only want to show this once per editor session.
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if (!SessionState.GetBool("MIRROR_WELCOME", false))
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{
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SessionState.SetBool("MIRROR_WELCOME", true);
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Debug.Log("Mirror | mirror-networking.com | discord.gg/N9QVxbM");
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}
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}
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}
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}
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#endif
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11
Assets/Mirror/Editor/Welcome.cs.meta
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11
Assets/Mirror/Editor/Welcome.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 180619c3887314f56bf396769c0a23ee
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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