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FallbackTransportTest from paul
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Assets/Mirror/Tests/FallbackTransportTest.cs
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170
Assets/Mirror/Tests/FallbackTransportTest.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NSubstitute;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.Events;
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namespace Mirror.Tests
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{
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public class FallbackTransportTest
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{
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Transport transport1;
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Transport transport2;
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FallbackTransport transport;
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[SetUp]
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public void SetupMultipex()
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{
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transport1 = Substitute.For<Transport>();
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transport2 = Substitute.For<Transport>();
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var gameObject = new GameObject();
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transport = gameObject.AddComponent<FallbackTransport>();
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transport.transports = new[] { transport1, transport2 };
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}
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#region Client tests
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// A Test behaves as an ordinary method
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[Test]
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public void TestAvailable()
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{
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transport1.Available().Returns(true);
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transport2.Available().Returns(false);
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transport.Awake();
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Assert.That(transport.Available());
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}
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// A Test behaves as an ordinary method
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[Test]
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public void TestNotAvailable()
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{
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transport1.Available().Returns(false);
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transport2.Available().Returns(false);
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Assert.Throws<Exception>(() => transport.Awake());
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}
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// A Test behaves as an ordinary method
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[Test]
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public void TestConnect()
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{
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transport1.Available().Returns(false);
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transport2.Available().Returns(true);
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transport.Awake();
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transport.ClientConnect("some.server.com");
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transport1.DidNotReceive().ClientConnect(Arg.Any<string>());
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transport2.Received().ClientConnect("some.server.com");
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}
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[Test]
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public void TestConnected()
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{
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transport1.Available().Returns(true);
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transport.Awake();
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transport.ClientConnect("some.server.com");
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transport1.ClientConnected().Returns(true);
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Assert.That(transport.ClientConnected());
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}
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[Test]
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public void TestDisconnect()
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{
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transport1.Available().Returns(true);
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transport.Awake();
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transport.ClientConnect("some.server.com");
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transport.ClientDisconnect();
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transport1.Received().ClientDisconnect();
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}
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[Test]
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public void TestClientSend()
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{
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transport1.Available().Returns(true);
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transport.Awake();
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transport.ClientConnect("some.server.com");
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byte[] data = { 1, 2, 3 };
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var segment = new ArraySegment<byte>(data);
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transport.ClientSend(3, segment);
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transport1.Received().ClientSend(3, segment);
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}
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[Test]
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public void TestClient1Connected()
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{
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transport1.Available().Returns(true);
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transport2.Available().Returns(true);
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UnityAction callback = Substitute.For<UnityAction>();
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transport.Awake();
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transport.OnClientConnected.AddListener(callback);
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transport1.OnClientConnected.Invoke();
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callback.Received().Invoke();
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}
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[Test]
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public void TestClient2Connected()
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{
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transport1.Available().Returns(true);
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transport2.Available().Returns(true);
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UnityAction callback = Substitute.For<UnityAction>();
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transport.Awake();
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transport.OnClientConnected.AddListener(callback);
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transport2.OnClientConnected.Invoke();
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callback.Received().Invoke();
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}
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#endregion
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#region Server tests
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[Test]
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public void TestServerConnected()
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{
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byte[] data = { 1, 2, 3 };
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var segment = new ArraySegment<byte>(data);
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transport1.Available().Returns(true);
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transport2.Available().Returns(true);
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transport.Awake();
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// on connect, send a message back
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void SendMessage(int connectionId)
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{
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var connectionIds = new List<int>(new[] { connectionId });
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transport.ServerSend(connectionIds, 5, segment);
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}
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transport.OnServerConnected.AddListener(SendMessage);
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transport1.OnServerConnected.Invoke(1);
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int[] expectedIds = { 1 };
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transport1.Received().ServerSend(
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Arg.Is<List<int>>(x => x.SequenceEqual(expectedIds)),
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5,
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segment);
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}
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#endregion
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}
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}
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11
Assets/Mirror/Tests/FallbackTransportTest.cs.meta
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11
Assets/Mirror/Tests/FallbackTransportTest.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: ea6c7ecc5045248278e238f5d15a8416
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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