diff --git a/docs/Events/Server.md b/docs/Events/Server.md index a44eaafbe..671bd9ff0 100644 --- a/docs/Events/Server.md +++ b/docs/Events/Server.md @@ -3,14 +3,18 @@ General description of Server Events - **OnServerConnect** - Something about this + Called on the server when a new client connects. + Miror calls this on the Server when a Client connects to the Server. Use an override to tell the NetworkManager what to do when a client connects to the server. - **OnServerDisconnect** - Something about this + Called on the server when a client disconnects. + This is called on the Server when a Client disconnects from the Server. Use an override to decide what should happen when a disconnection is detected. - **OnServerAddPlayer** - Something about this + Called on the server when a client adds a new player with ClientScene.AddPlayer. + The default implementation for this function creates a new player object from the playerPrefab. - **OnServerRemovePlayer** - Something about this + Called on the server when a client removes a player. + The default implementation of this function destroys the corresponding player object. - **OnServerSceneChanged** - Something about this + Called on the server when a Scene is completed loaded, when the Scene load was initiated by the server with ServerChangeScene(). - **OnServerError** - Something about this + Called on the server when a network error occurs for a client connection.