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Updated ChangeLog
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@ -11,10 +11,14 @@ Mirror uses semantic versioning, and the versions shown here are those that were
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- Added: NetworkBehaviour now has OnStopServer and OnStopClient virtual methods
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- Added: Weaver now supports custom Reader & Writer for types in other assemblies
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- Added: Network Manager now has an optional setting to check for and disconnect remote connections that have gone silent for a specified interval.
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- Added: Network Manager now has a ReplaceHandler method to avoid warnings when attempting to double register message handlers.
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- Added: NetworkServer SendToAll now has an optional bool to only send to ready clients, and a SendToReady method that doesn't require a NetworkIdentity.
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- Fixed: NetworkAnimator no longer double-fires SetTrigger / ResetTrigger on the host client
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- Fixed: NetworkAnimator is no longer limited to one component per object.
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- Fixed: Destroy is no longer invoked twice on the server for the player object.
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- Fixed: RegisterClientMessages is no longer invoked twice on the client.
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- Fixed: NetworkBehaviour SyncMode and SyncInterval was not showing in the inspector in some cases.
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- Fixed: Telepathy Transport - LateUpdate now processes a limited amount of messages per tick to avoid deadlocks
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- Changed: NetworkBehaviour: `OnNetworkDestroy` was renamed to `OnStopClient`.
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- Changed: **Breaking** RemovePlayerMessage has been removed as a potential security risk. Use `NetworkServer.RemovePlayerForConnection` instead.
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- Changed: **Breaking** NetworkBehaviour: `OnRebuildObservers`, `OnCheckObserver`, and `OnSetHostVisibility` were moved to a separate class called `NetworkVisibility`
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