Rename local variable for clarity

This commit is contained in:
Paul Pacheco 2020-04-12 11:04:22 -05:00
parent 61cf445395
commit b7cef180d4

View File

@ -381,12 +381,12 @@ static bool WeaveNetworkBehavior(TypeDefinition td)
}
}
bool didWork = false;
bool modified = false;
foreach (TypeDefinition behaviour in behaviourClasses)
{
didWork |= ProcessNetworkBehaviourType(behaviour);
modified |= ProcessNetworkBehaviourType(behaviour);
}
return didWork;
return modified;
}
static bool WeaveMessage(TypeDefinition td)
@ -394,21 +394,21 @@ static bool WeaveMessage(TypeDefinition td)
if (!td.IsClass)
return false;
bool didWork = false;
bool modified = false;
if (td.ImplementsInterface(IMessageBaseType))
{
MessageClassProcessor.Process(td);
didWork = true;
modified = true;
}
// check for embedded types
foreach (TypeDefinition embedded in td.NestedTypes)
{
didWork |= WeaveMessage(embedded);
modified |= WeaveMessage(embedded);
}
return didWork;
return modified;
}
static bool WeaveSyncObject(TypeDefinition td)
@ -416,7 +416,7 @@ static bool WeaveSyncObject(TypeDefinition td)
if (!td.IsClass)
return false;
bool didWork = false;
bool modified = false;
// are ANY parent classes SyncListStruct
TypeReference parent = td.BaseType;
@ -425,19 +425,19 @@ static bool WeaveSyncObject(TypeDefinition td)
if (parent.FullName.StartsWith(SyncListType.FullName, StringComparison.Ordinal))
{
SyncListProcessor.Process(td);
didWork = true;
modified = true;
break;
}
if (parent.FullName.StartsWith(SyncSetType.FullName, StringComparison.Ordinal))
{
SyncListProcessor.Process(td);
didWork = true;
modified = true;
break;
}
if (parent.FullName.StartsWith(SyncDictionaryType.FullName, StringComparison.Ordinal))
{
SyncDictionaryProcessor.Process(td);
didWork = true;
modified = true;
break;
}
try
@ -455,10 +455,10 @@ static bool WeaveSyncObject(TypeDefinition td)
// check for embedded types
foreach (TypeDefinition embedded in td.NestedTypes)
{
didWork |= WeaveSyncObject(embedded);
modified |= WeaveSyncObject(embedded);
}
return didWork;
return modified;
}
static bool Weave(string assName, IEnumerable<string> dependencies, string unityEngineDLLPath, string mirrorNetDLLPath, string outputDir)