diff --git a/Assets/Mirror/Runtime/NetworkServer.cs b/Assets/Mirror/Runtime/NetworkServer.cs index d317f5023..077dee30b 100644 --- a/Assets/Mirror/Runtime/NetworkServer.cs +++ b/Assets/Mirror/Runtime/NetworkServer.cs @@ -790,9 +790,10 @@ public static void SetClientReady(NetworkConnection conn) } } } + // add connection to each nearby NetworkIdentity's observers, which + // internally sends a spawn message for each one to the connection. else { - // Spawn/update all current server objects if (LogFilter.Debug) Debug.Log("Spawning " + NetworkIdentity.spawned.Count + " objects for conn " + conn.connectionId); conn.Send(new ObjectSpawnStartedMessage());