diff --git a/Assets/Mirror/Examples/TestNT/Prefabs/LoginUI.prefab b/Assets/Mirror/Examples/TestNT/Prefabs/LoginUI.prefab index cb19bd134..173879768 100644 --- a/Assets/Mirror/Examples/TestNT/Prefabs/LoginUI.prefab +++ b/Assets/Mirror/Examples/TestNT/Prefabs/LoginUI.prefab @@ -165,18 +165,6 @@ MonoBehaviour: onValueChanged: m_PersistentCalls: m_Calls: - - m_Target: {fileID: 0} - m_TargetAssemblyTypeName: TestNT.TestNTNetworkAuthenticator, Mirror.Examples - m_MethodName: SetNinja - m_Mode: 0 - m_Arguments: - m_ObjectArgument: {fileID: 0} - m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine - m_IntArgument: 0 - m_FloatArgument: 0 - m_StringArgument: - m_BoolArgument: 0 - m_CallState: 2 - m_Target: {fileID: 5678319891107958447} m_TargetAssemblyTypeName: UnityEngine.GameObject, UnityEngine m_MethodName: SetActive @@ -201,6 +189,18 @@ MonoBehaviour: m_StringArgument: m_BoolArgument: 0 m_CallState: 2 + - m_Target: {fileID: 0} + m_TargetAssemblyTypeName: TestNT.TestNTNetworkAuthenticator, Mirror.Examples + m_MethodName: SetNinja + m_Mode: 0 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: + m_BoolArgument: 0 + m_CallState: 2 m_IsOn: 0 --- !u!1 &5678319890717791513 GameObject: @@ -1357,18 +1357,6 @@ MonoBehaviour: m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - - m_Target: {fileID: 0} - m_TargetAssemblyTypeName: Mirror.NetworkManager, Mirror - m_MethodName: StartHost - m_Mode: 1 - m_Arguments: - m_ObjectArgument: {fileID: 0} - m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine - m_IntArgument: 0 - m_FloatArgument: 0 - m_StringArgument: - m_BoolArgument: 1 - m_CallState: 2 --- !u!1 &5678319891365071455 GameObject: m_ObjectHideFlags: 0 @@ -1844,9 +1832,9 @@ MonoBehaviour: m_OnValueChanged: m_PersistentCalls: m_Calls: - - m_Target: {fileID: 0} - m_TargetAssemblyTypeName: TestNTNetworkAuthenticator, Assembly-CSharp - m_MethodName: SetPlayername + - m_Target: {fileID: 5678319892216973637} + m_TargetAssemblyTypeName: + m_MethodName: ToggleButtons m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} @@ -1856,9 +1844,9 @@ MonoBehaviour: m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - - m_Target: {fileID: 5678319892216973637} - m_TargetAssemblyTypeName: - m_MethodName: ToggleButtons + - m_Target: {fileID: 0} + m_TargetAssemblyTypeName: TestNTNetworkAuthenticator, Assembly-CSharp + m_MethodName: SetPlayername m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} @@ -2391,17 +2379,17 @@ MonoBehaviour: m_OnClick: m_PersistentCalls: m_Calls: - - m_Target: {fileID: 0} - m_TargetAssemblyTypeName: Mirror.NetworkManager, Mirror - m_MethodName: StartClient - m_Mode: 1 + - m_Target: {fileID: 5678319892216973638} + m_TargetAssemblyTypeName: UnityEngine.GameObject, UnityEngine + m_MethodName: SetActive + m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: - m_BoolArgument: 1 + m_BoolArgument: 0 m_CallState: 2 --- !u!1 &5678319892099773448 GameObject: @@ -2677,7 +2665,6 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 1298a3cb78b81e745a5f5d21a02cbe5d, type: 3} m_Name: m_EditorClassIdentifier: - networkAddressInput: {fileID: 0} usernameInput: {fileID: 5678319891602522471} hostButton: {fileID: 5678319891227221139} clientButton: {fileID: 5678319892058295296}