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@ -8,25 +8,33 @@ public class Player : NetworkBehaviour
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public Transform cameraMount;
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public Transform cameraMount;
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Vector3 initialCameraPosition;
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Vector3 initialCameraPosition;
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Quaternion initialCameraRotation;
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Quaternion initialCameraRotation;
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Camera cam;
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protected virtual void Awake()
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{
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// find main camera once
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cam = Camera.main;
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}
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public override void OnStartLocalPlayer()
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public override void OnStartLocalPlayer()
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{
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{
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// remember initial camera position/rotation
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// remember initial camera position/rotation
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initialCameraPosition = Camera.main.transform.position;
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initialCameraPosition = cam.transform.position;
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initialCameraRotation = Camera.main.transform.rotation;
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initialCameraRotation = cam.transform.rotation;
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// move main camera into camera mount
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// move main camera into camera mount
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Camera.main.transform.SetParent(cameraMount, false);
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cam.transform.SetParent(cameraMount, false);
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Camera.main.transform.localPosition = Vector3.zero;
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cam.transform.localPosition = Vector3.zero;
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Camera.main.transform.localRotation = Quaternion.identity;
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cam.transform.localRotation = Quaternion.identity;
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}
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}
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public override void OnStopLocalPlayer()
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public override void OnStopLocalPlayer()
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{
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{
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// move the camera back to the original point
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// move the camera back to the original point.
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Camera.main.transform.SetParent(null, true);
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// otherwise it would be destroyed when stopping the game (and player)
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Camera.main.transform.position = initialCameraPosition;
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cam.transform.SetParent(null, true);
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Camera.main.transform.rotation = initialCameraRotation;
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cam.transform.position = initialCameraPosition;
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cam.transform.rotation = initialCameraRotation;
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}
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}
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}
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}
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}
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}
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