Missed one internal call that the NetworkManager uses (#2044)

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Kyle 2020-06-26 18:35:58 -05:00 committed by GitHub
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@ -50,7 +50,7 @@ private set
/// <para>This is read-only. To change the ready state of a client, use ClientScene.Ready(). The server is able to set the ready state of clients using NetworkServer.SetClientReady(), NetworkServer.SetClientNotReady() and NetworkServer.SetAllClientsNotReady().</para>
/// <para>This is done when changing scenes so that clients don't receive state update messages during scene loading.</para>
/// </summary>
public static bool ready { get; internal set; }
public static bool ready { get; set; }
/// <summary>
/// The NetworkConnection object that is currently "ready". This is the connection to the server where objects are spawned from.