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Missed one internal call that the NetworkManager uses (#2044)
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@ -50,7 +50,7 @@ private set
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/// <para>This is read-only. To change the ready state of a client, use ClientScene.Ready(). The server is able to set the ready state of clients using NetworkServer.SetClientReady(), NetworkServer.SetClientNotReady() and NetworkServer.SetAllClientsNotReady().</para>
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/// <para>This is done when changing scenes so that clients don't receive state update messages during scene loading.</para>
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/// </summary>
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public static bool ready { get; internal set; }
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public static bool ready { get; set; }
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/// <summary>
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/// The NetworkConnection object that is currently "ready". This is the connection to the server where objects are spawned from.
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