diff --git a/Assets/Mirror/Runtime/NetworkManager.cs b/Assets/Mirror/Runtime/NetworkManager.cs index 4cf5c5850..c57e005e3 100644 --- a/Assets/Mirror/Runtime/NetworkManager.cs +++ b/Assets/Mirror/Runtime/NetworkManager.cs @@ -136,8 +136,6 @@ public class NetworkManager : MonoBehaviour [NonSerialized] public bool isNetworkActive; - static NetworkConnection clientReadyConnection; - /// /// This is true if the client loaded a new scene when connecting to the server. /// This is set before OnClientConnect is called, so it can be checked there to perform different logic if a scene load occurred. @@ -484,7 +482,6 @@ public static void Shutdown() startPositions.Clear(); startPositionIndex = 0; - clientReadyConnection = null; singleton = null; }