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NetworkTransformFastMode: remove change detection. This will be handled by delta compression in the future.
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@ -15,23 +15,6 @@ public class NetworkTransformFastMode : NetworkTransformBase
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// Testing under really bad network conditions, 2%-5% packet loss and 250-1200ms ping, 5 proved to eliminate any twitching, however this should not be the default as it is a rare case Developers may want to cover.
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[Tooltip("How much time, as a multiple of send interval, has passed before clearing buffers.\nA larger buffer means more delay, but results in smoother movement.\nExample: 1 for faster responses minimal smoothing, 5 covers bad pings but has noticable delay, 3 is recommended for balanced results,.")]
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public float bufferResetMultiplier = 3;
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[Tooltip("Detect and send only changed data, such as Position X and Z, not the full Vector3 of X Y Z. Lowers network data at cost of extra calculations.")]
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public bool changedDetection = true;
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[Header("Sensitivity"), Tooltip("Sensitivity of changes needed before an updated state is sent over the network")]
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public float positionSensitivity = 0.01f;
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public float rotationSensitivity = 0.01f;
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public float scaleSensitivity = 0.01f;
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protected bool positionChanged;
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protected bool rotationChanged;
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protected bool scaleChanged;
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// Used to store last sent snapshots
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protected TransformSnapshot lastSnapshot;
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protected bool cachedSnapshotComparison;
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protected Changed cachedChangedComparison;
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protected bool hasSentUnchangedPosition;
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// update //////////////////////////////////////////////////////////////
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// Update applies interpolation
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@ -118,67 +101,23 @@ void UpdateServerBroadcast()
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// receiver gets it from batch timestamp to save bandwidth.
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TransformSnapshot snapshot = Construct();
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if (changedDetection)
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if (compressRotation)
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{
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cachedChangedComparison = CompareChangedSnapshots(snapshot);
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if ((cachedChangedComparison == Changed.None || cachedChangedComparison == Changed.CompressRot) && hasSentUnchangedPosition && onlySyncOnChange) { return; }
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SyncData syncData = new SyncData(cachedChangedComparison, snapshot);
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RpcServerToClientSync(syncData);
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if (cachedChangedComparison == Changed.None || cachedChangedComparison == Changed.CompressRot)
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{
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hasSentUnchangedPosition = true;
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}
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else
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{
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hasSentUnchangedPosition = false;
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UpdateLastSentSnapshot(cachedChangedComparison, snapshot);
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}
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RpcServerToClientSyncCompressRotation(
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// only sync what the user wants to sync
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syncPosition ? snapshot.position : default(Vector3?),
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syncRotation ? Compression.CompressQuaternion(snapshot.rotation) : default(uint?),
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syncScale ? snapshot.scale : default(Vector3?)
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);
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}
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else
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{
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cachedSnapshotComparison = CompareSnapshots(snapshot);
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if (cachedSnapshotComparison && hasSentUnchangedPosition && onlySyncOnChange) { return; }
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if (compressRotation)
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{
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RpcServerToClientSyncCompressRotation(
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// only sync what the user wants to sync
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syncPosition && positionChanged ? snapshot.position : default(Vector3?),
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syncRotation && rotationChanged ? Compression.CompressQuaternion(snapshot.rotation) : default(uint?),
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syncScale && scaleChanged ? snapshot.scale : default(Vector3?)
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);
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}
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else
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{
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RpcServerToClientSync(
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// only sync what the user wants to sync
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syncPosition && positionChanged ? snapshot.position : default(Vector3?),
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syncRotation && rotationChanged ? snapshot.rotation : default(Quaternion?),
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syncScale && scaleChanged ? snapshot.scale : default(Vector3?)
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);
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}
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if (cachedSnapshotComparison)
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{
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hasSentUnchangedPosition = true;
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}
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else
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{
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hasSentUnchangedPosition = false;
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// Fixes https://github.com/MirrorNetworking/Mirror/issues/3572
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// This also fixes https://github.com/MirrorNetworking/Mirror/issues/3573
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// with the exception of Quaternion.Angle sensitivity has to be > 0.16.
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// Unity issue, we are leaving it as is.
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if (positionChanged) lastSnapshot.position = snapshot.position;
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if (rotationChanged) lastSnapshot.rotation = snapshot.rotation;
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if (positionChanged) lastSnapshot.scale = snapshot.scale;
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}
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RpcServerToClientSync(
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// only sync what the user wants to sync
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syncPosition ? snapshot.position : default(Vector3?),
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syncRotation ? snapshot.rotation : default(Quaternion?),
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syncScale ? snapshot.scale : default(Vector3?)
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);
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}
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}
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}
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@ -246,66 +185,23 @@ void UpdateClientBroadcast()
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// receiver gets it from batch timestamp to save bandwidth.
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TransformSnapshot snapshot = Construct();
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if (changedDetection)
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if (compressRotation)
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{
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cachedChangedComparison = CompareChangedSnapshots(snapshot);
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if ((cachedChangedComparison == Changed.None || cachedChangedComparison == Changed.CompressRot) && hasSentUnchangedPosition && onlySyncOnChange) { return; }
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SyncData syncData = new SyncData(cachedChangedComparison, snapshot);
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CmdClientToServerSync(syncData);
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if (cachedChangedComparison == Changed.None || cachedChangedComparison == Changed.CompressRot)
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{
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hasSentUnchangedPosition = true;
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}
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else
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{
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hasSentUnchangedPosition = false;
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UpdateLastSentSnapshot(cachedChangedComparison, snapshot);
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}
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CmdClientToServerSyncCompressRotation(
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// only sync what the user wants to sync
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syncPosition ? snapshot.position : default(Vector3?),
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syncRotation ? Compression.CompressQuaternion(snapshot.rotation) : default(uint?),
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syncScale ? snapshot.scale : default(Vector3?)
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);
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}
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else
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{
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cachedSnapshotComparison = CompareSnapshots(snapshot);
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if (cachedSnapshotComparison && hasSentUnchangedPosition && onlySyncOnChange) { return; }
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if (compressRotation)
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{
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CmdClientToServerSyncCompressRotation(
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// only sync what the user wants to sync
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syncPosition && positionChanged ? snapshot.position : default(Vector3?),
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syncRotation && rotationChanged ? Compression.CompressQuaternion(snapshot.rotation) : default(uint?),
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syncScale && scaleChanged ? snapshot.scale : default(Vector3?)
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);
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}
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else
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{
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CmdClientToServerSync(
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// only sync what the user wants to sync
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syncPosition && positionChanged ? snapshot.position : default(Vector3?),
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syncRotation && rotationChanged ? snapshot.rotation : default(Quaternion?),
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syncScale && scaleChanged ? snapshot.scale : default(Vector3?)
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);
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}
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if (cachedSnapshotComparison)
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{
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hasSentUnchangedPosition = true;
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}
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else
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{
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hasSentUnchangedPosition = false;
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// Fixes https://github.com/MirrorNetworking/Mirror/issues/3572
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// This also fixes https://github.com/MirrorNetworking/Mirror/issues/3573
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// with the exception of Quaternion.Angle sensitivity has to be > 0.16.
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// Unity issue, we are leaving it as is.
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if (positionChanged) lastSnapshot.position = snapshot.position;
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if (rotationChanged) lastSnapshot.rotation = snapshot.rotation;
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if (positionChanged) lastSnapshot.scale = snapshot.scale;
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}
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CmdClientToServerSync(
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// only sync what the user wants to sync
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syncPosition ? snapshot.position : default(Vector3?),
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syncRotation ? snapshot.rotation : default(Quaternion?),
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syncScale ? snapshot.scale : default(Vector3?)
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);
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}
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}
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}
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@ -355,16 +251,6 @@ public override void OnDeserialize(NetworkReader reader, bool initialState)
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}
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}
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// Returns true if position, rotation AND scale are unchanged, within given sensitivity range.
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protected virtual bool CompareSnapshots(TransformSnapshot currentSnapshot)
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{
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positionChanged = Vector3.SqrMagnitude(lastSnapshot.position - currentSnapshot.position) > positionSensitivity * positionSensitivity;
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rotationChanged = Quaternion.Angle(lastSnapshot.rotation, currentSnapshot.rotation) > rotationSensitivity;
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scaleChanged = Vector3.SqrMagnitude(lastSnapshot.scale - currentSnapshot.scale) > scaleSensitivity * scaleSensitivity;
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return (!positionChanged && !rotationChanged && !scaleChanged);
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}
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// cmd /////////////////////////////////////////////////////////////////
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// only unreliable. see comment above of this file.
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[Command(channel = Channels.Unreliable)]
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@ -478,81 +364,6 @@ protected virtual void OnServerToClientSync(Vector3? position, Quaternion? rotat
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AddSnapshot(clientSnapshots, NetworkClient.connection.remoteTimeStamp + timeStampAdjustment + offset, position, rotation, scale);
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}
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protected virtual void UpdateLastSentSnapshot(Changed change, TransformSnapshot currentSnapshot)
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{
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if (change == Changed.None || change == Changed.CompressRot) return;
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if ((change & Changed.PosX) > 0) lastSnapshot.position.x = currentSnapshot.position.x;
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if ((change & Changed.PosY) > 0) lastSnapshot.position.y = currentSnapshot.position.y;
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if ((change & Changed.PosZ) > 0) lastSnapshot.position.z = currentSnapshot.position.z;
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if (compressRotation)
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{
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if ((change & Changed.Rot) > 0) lastSnapshot.rotation = currentSnapshot.rotation;
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}
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else
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{
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Vector3 newRotation;
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newRotation.x = (change & Changed.RotX) > 0 ? currentSnapshot.rotation.eulerAngles.x : lastSnapshot.rotation.eulerAngles.x;
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newRotation.y = (change & Changed.RotY) > 0 ? currentSnapshot.rotation.eulerAngles.y : lastSnapshot.rotation.eulerAngles.y;
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newRotation.z = (change & Changed.RotZ) > 0 ? currentSnapshot.rotation.eulerAngles.z : lastSnapshot.rotation.eulerAngles.z;
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lastSnapshot.rotation = Quaternion.Euler(newRotation);
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}
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if ((change & Changed.Scale) > 0) lastSnapshot.scale = currentSnapshot.scale;
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}
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// Returns true if position, rotation AND scale are unchanged, within given sensitivity range.
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// Note the sensitivity comparison are different for pos, rot and scale.
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protected virtual Changed CompareChangedSnapshots(TransformSnapshot currentSnapshot)
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{
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Changed change = Changed.None;
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if (syncPosition)
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{
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bool positionChanged = Vector3.SqrMagnitude(lastSnapshot.position - currentSnapshot.position) > positionSensitivity * positionSensitivity;
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if (positionChanged)
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{
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if (Mathf.Abs(lastSnapshot.position.x - currentSnapshot.position.x) > positionSensitivity) change |= Changed.PosX;
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if (Mathf.Abs(lastSnapshot.position.y - currentSnapshot.position.y) > positionSensitivity) change |= Changed.PosY;
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if (Mathf.Abs(lastSnapshot.position.z - currentSnapshot.position.z) > positionSensitivity) change |= Changed.PosZ;
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}
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}
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if (syncRotation)
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{
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if (compressRotation)
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{
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bool rotationChanged = Quaternion.Angle(lastSnapshot.rotation, currentSnapshot.rotation) > rotationSensitivity;
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if (rotationChanged)
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{
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// Here we set all Rot enum flags, to tell us if there was a change in rotation
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// when using compression. If no change, we don't write the compressed Quat.
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change |= Changed.CompressRot;
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change |= Changed.Rot;
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}
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else
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{
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change |= Changed.CompressRot;
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}
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}
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else
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{
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if (Mathf.Abs(lastSnapshot.rotation.eulerAngles.x - currentSnapshot.rotation.eulerAngles.x) > rotationSensitivity) change |= Changed.RotX;
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if (Mathf.Abs(lastSnapshot.rotation.eulerAngles.y - currentSnapshot.rotation.eulerAngles.y) > rotationSensitivity) change |= Changed.RotY;
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if (Mathf.Abs(lastSnapshot.rotation.eulerAngles.z - currentSnapshot.rotation.eulerAngles.z) > rotationSensitivity) change |= Changed.RotZ;
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}
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}
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if (syncScale)
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{
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if (Vector3.SqrMagnitude(lastSnapshot.scale - currentSnapshot.scale) > scaleSensitivity * scaleSensitivity) change |= Changed.Scale;
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}
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return change;
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}
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[Command(channel = Channels.Unreliable)]
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void CmdClientToServerSync(SyncData syncData)
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{
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