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perf: disable interp for now
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@ -92,7 +92,8 @@ protected virtual void Awake()
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// in fast mode, we need to force enable Rigidbody.interpolation.
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// otherwise there's not going to be any smoothing whatsoever.
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predictedRigidbody.interpolation = RigidbodyInterpolation.Interpolate;
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// PERF: disable this for now!
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// predictedRigidbody.interpolation = RigidbodyInterpolation.Interpolate;
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// cache computations
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velocitySensitivitySqr = velocitySensitivity * velocitySensitivity;
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