Updated ChangeLog and Deprecations docs

This commit is contained in:
Chris Langsenkamp 2020-02-22 19:28:02 -05:00
parent b5dfcf45bc
commit bb981ee940
2 changed files with 4 additions and 0 deletions

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@ -16,6 +16,7 @@ Mirror uses semantic versioning, and the versions shown here are those that were
- Fixed: NetworkAnimator and NetworkTransform now correctly check for client authority in their respective Command methods.
- Fixed: Network Room Manager Script Template had a virtual method instead of an override.
- Fixed: NetworkServer's calls to NetworkConnectionToClient.Send now includes the channelId parameter that was missing.
- Changed: NetworkRoomManager's OnRoomServerSceneLoadedForPlayer now includes NetworkConnection parameter
- Changed: NetworkSceneChecker now works from OnEnable instead of Awake, and uses Scene instead of scene name.
- Changed: Renamed NeworkWriter.Write to WriteMessage for consistency.

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@ -90,6 +90,9 @@ Currently, Mirror using it's default TCP transport will always send everything o
- `OnRoomServerCreateGamePlayer(NetworkConnection conn)`
Use `OnRoomServerCreateGamePlayer(NetworkConnection conn, GameObject roomPlayer)` instead.
- `OnRoomServerSceneLoadedForPlayer(GameObject roomPlayer, GameObject gamePlayer)`
Use `OnRoomServerSceneLoadedForPlayer(NetworkConnection conn, GameObject roomPlayer, GameObject gamePlayer)` instead.
### NetworkIdentity
- `clientAuthorityOwner`