Updated ChangeLog and Deprecations docs

This commit is contained in:
Chris Langsenkamp 2020-02-22 19:28:02 -05:00
parent b5dfcf45bc
commit bb981ee940
2 changed files with 4 additions and 0 deletions

View File

@ -16,6 +16,7 @@ Mirror uses semantic versioning, and the versions shown here are those that were
- Fixed: NetworkAnimator and NetworkTransform now correctly check for client authority in their respective Command methods. - Fixed: NetworkAnimator and NetworkTransform now correctly check for client authority in their respective Command methods.
- Fixed: Network Room Manager Script Template had a virtual method instead of an override. - Fixed: Network Room Manager Script Template had a virtual method instead of an override.
- Fixed: NetworkServer's calls to NetworkConnectionToClient.Send now includes the channelId parameter that was missing. - Fixed: NetworkServer's calls to NetworkConnectionToClient.Send now includes the channelId parameter that was missing.
- Changed: NetworkRoomManager's OnRoomServerSceneLoadedForPlayer now includes NetworkConnection parameter
- Changed: NetworkSceneChecker now works from OnEnable instead of Awake, and uses Scene instead of scene name. - Changed: NetworkSceneChecker now works from OnEnable instead of Awake, and uses Scene instead of scene name.
- Changed: Renamed NeworkWriter.Write to WriteMessage for consistency. - Changed: Renamed NeworkWriter.Write to WriteMessage for consistency.

View File

@ -90,6 +90,9 @@ Currently, Mirror using it's default TCP transport will always send everything o
- `OnRoomServerCreateGamePlayer(NetworkConnection conn)` - `OnRoomServerCreateGamePlayer(NetworkConnection conn)`
Use `OnRoomServerCreateGamePlayer(NetworkConnection conn, GameObject roomPlayer)` instead. Use `OnRoomServerCreateGamePlayer(NetworkConnection conn, GameObject roomPlayer)` instead.
- `OnRoomServerSceneLoadedForPlayer(GameObject roomPlayer, GameObject gamePlayer)`
Use `OnRoomServerSceneLoadedForPlayer(NetworkConnection conn, GameObject roomPlayer, GameObject gamePlayer)` instead.
### NetworkIdentity ### NetworkIdentity
- `clientAuthorityOwner` - `clientAuthorityOwner`