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perf: only send necessary baseline parameters
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195bd087ed
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bc7d8cdf72
@ -232,90 +232,38 @@ bool Changed(Vector3 currentPosition, Quaternion currentRotation)//, Vector3 cur
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return false;
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}
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// serialization ///////////////////////////////////////////////////////
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// serialize server->client baseline into a NetworkWriter.
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// for use in RpcSync and OnSerialize for spawn message.
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void SerializeBaseline(NetworkWriter writer, Vector3 position, Quaternion rotation)//, Vector3 scale)
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{
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// always include the tick for deltas to compare against.
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byte frameCount = (byte)Time.frameCount; // perf: only access Time.frameCount once!
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writer.WriteByte(frameCount);
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if (syncPosition)
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{
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writer.WriteVector3(position);
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// save serialized as 'last' for next delta compression.
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// Compression.ScaleToLong(position, positionPrecision, out lastSerializedPosition);
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}
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if (syncRotation)
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{
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writer.WriteQuaternion(rotation);
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// save serialized as 'last' for next delta compression.
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// Compression.ScaleToLong(rotation, rotationPrecision, out lastSerializedRotation);
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}
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// if (syncScale)
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// {
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// writer.WriteVector3(target.localScale);
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//
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// // save serialized as 'last' for next delta compression.
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// if (syncScale) Compression.ScaleToLong(scale, scalePrecision, out lastSerializedScale);
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// }
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// save the last baseline's tick number.
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// included in baseline to identify which one it was on client
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// included in deltas to ensure they are on top of the correct baseline
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lastSerializedBaselineTick = frameCount;
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lastBaselineTime = NetworkTime.localTime;
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// set 'last'
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lastPosition = position;
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lastRotation = rotation;
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}
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void DeserializeBaseline(NetworkReader reader, out byte baselineTick, out Vector3 position, out Quaternion rotation)
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{
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// save last deserialized baseline tick number to compare deltas against
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lastDeserializedBaselineTick = baselineTick = reader.ReadByte();
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position = default;
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rotation = default;
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if (syncPosition)
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{
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position = reader.ReadVector3();
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// save deserialized as 'last' for next delta compression.
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// Compression.ScaleToLong(position, positionPrecision, out lastDeserializedPosition);
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}
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if (syncRotation)
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{
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rotation = reader.ReadQuaternion();
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// save deserialized as 'last' for next delta compression.
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// Compression.ScaleToLong(rotation, rotationPrecision, out lastDeserializedRotation);
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}
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// if (syncScale)
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// {
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// Vector3 scale = reader.ReadVector3();
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// // save deserialized as 'last' for next delta compression.
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// Compression.ScaleToLong(scale, scalePrecision, out lastDeserializedScale);
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// }
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}
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// cmd /////////////////////////////////////////////////////////////////
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// cmd baseline ////////////////////////////////////////////////////////
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[Command(channel = Channels.Reliable)] // reliable baseline
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void CmdClientToServerBaselineSync(ArraySegment<byte> message)
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void CmdClientToServerBaseline_PositionRotation(byte baselineTick, Vector3 position, Quaternion rotation)
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{
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using (NetworkReaderPooled reader = NetworkReaderPool.Get(message))
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{
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DeserializeBaseline(reader, out byte baselineTick, out Vector3 position, out Quaternion rotation);
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// Debug.Log($"[{name}] server received baseline #{lastDeserializedBaselineTick}");
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lastDeserializedBaselineTick = baselineTick;
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// if baseline counts as delta, insert it into snapshot buffer too
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if (baselineIsDelta)
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OnClientToServerDeltaSync(baselineTick, position, rotation);//, scale);
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}
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// if baseline counts as delta, insert it into snapshot buffer too
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if (baselineIsDelta)
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OnClientToServerDeltaSync(baselineTick, position, rotation);//, scale);
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}
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[Command(channel = Channels.Reliable)] // reliable baseline
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void CmdClientToServerBaseline_Position(byte baselineTick, Vector3 position)
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{
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lastDeserializedBaselineTick = baselineTick;
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// if baseline counts as delta, insert it into snapshot buffer too
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if (baselineIsDelta)
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OnClientToServerDeltaSync(baselineTick, position, Quaternion.identity);//, scale);
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}
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[Command(channel = Channels.Reliable)] // reliable baseline
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void CmdClientToServerBaseline_Rotation(byte baselineTick, Quaternion rotation)
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{
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lastDeserializedBaselineTick = baselineTick;
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// if baseline counts as delta, insert it into snapshot buffer too
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if (baselineIsDelta)
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OnClientToServerDeltaSync(baselineTick, Vector3.zero, rotation);//, scale);
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}
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// cmd delta ///////////////////////////////////////////////////////////
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[Command(channel = Channels.Unreliable)] // unreliable delta
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void CmdClientToServerDelta_Position(byte baselineTick, Vector3 position)
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{
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@ -376,25 +324,53 @@ protected virtual void OnClientToServerDeltaSync(byte baselineTick, Vector3? pos
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));
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}
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// rpc /////////////////////////////////////////////////////////////////
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// rpc baseline ////////////////////////////////////////////////////////
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[ClientRpc(channel = Channels.Reliable)] // reliable baseline
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void RpcServerToClientBaselineSync(ArraySegment<byte> message)
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void RpcServerToClientBaseline_PositionRotation(byte baselineTick, Vector3 position, Quaternion rotation)
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{
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// baseline is broadcast to all clients.
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// ignore if this object is owned by this client.
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if (IsClientWithAuthority) return;
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using (NetworkReaderPooled reader = NetworkReaderPool.Get(message))
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{
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DeserializeBaseline(reader, out byte baselineTick, out Vector3 position, out Quaternion rotation);
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// Debug.Log($"[{name}] client received baseline #{lastDeserializedBaselineTick} for {name}");
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// save last deserialized baseline tick number to compare deltas against
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lastDeserializedBaselineTick = baselineTick;
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// if baseline counts as delta, insert it into snapshot buffer too
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if (baselineIsDelta)
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OnServerToClientDeltaSync(baselineTick, position, rotation);//, Vector3.zero);//, scale);
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}
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// if baseline counts as delta, insert it into snapshot buffer too
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if (baselineIsDelta)
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OnServerToClientDeltaSync(baselineTick, position, rotation);//, Vector3.zero);//, scale);
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}
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[ClientRpc(channel = Channels.Reliable)] // reliable baseline
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void RpcServerToClientBaseline_Position(byte baselineTick, Vector3 position)
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{
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// baseline is broadcast to all clients.
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// ignore if this object is owned by this client.
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if (IsClientWithAuthority) return;
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// save last deserialized baseline tick number to compare deltas against
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lastDeserializedBaselineTick = baselineTick;
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// if baseline counts as delta, insert it into snapshot buffer too
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if (baselineIsDelta)
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OnServerToClientDeltaSync(baselineTick, position, Quaternion.identity);//, Vector3.zero);//, scale);
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}
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[ClientRpc(channel = Channels.Reliable)] // reliable baseline
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void RpcServerToClientBaseline_Rotation(byte baselineTick, Quaternion rotation)
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{
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// baseline is broadcast to all clients.
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// ignore if this object is owned by this client.
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if (IsClientWithAuthority) return;
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// save last deserialized baseline tick number to compare deltas against
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lastDeserializedBaselineTick = baselineTick;
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// if baseline counts as delta, insert it into snapshot buffer too
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if (baselineIsDelta)
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OnServerToClientDeltaSync(baselineTick, Vector3.zero, rotation);//, Vector3.zero);//, scale);
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}
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// rpc delta ///////////////////////////////////////////////////////////
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[ClientRpc(channel = Channels.Unreliable)] // unreliable delta
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void RpcServerToClientDelta_PositionRotation(byte baselineTick, Vector3 position, Quaternion rotation)
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{
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@ -497,15 +473,34 @@ void UpdateServerBaseline(double localTime)
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// reliable just changed. keep sending deltas until it's unchanged again.
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baselineDirty = true;
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// send snapshot without timestamp.
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// receiver gets it from batch timestamp to save bandwidth.
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// reuse cached writer for performance
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// using (NetworkWriterPooled writer = NetworkWriterPool.Get())
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writer.Position = 0;
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// save bandwidth by only transmitting what is needed.
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// -> ArraySegment with random data is slower since byte[] copying
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// -> Vector3? and Quaternion? nullables takes more bandwidth
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byte frameCount = (byte)Time.frameCount; // perf: only access Time.frameCount once!
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if (syncPosition && syncRotation)
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{
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SerializeBaseline(writer, position, rotation);//, scale);
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RpcServerToClientBaselineSync(writer);
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// send snapshot without timestamp.
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// receiver gets it from batch timestamp to save bandwidth.
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RpcServerToClientBaseline_PositionRotation(frameCount, position, rotation);
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}
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else if (syncPosition)
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{
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// send snapshot without timestamp.
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// receiver gets it from batch timestamp to save bandwidth.
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RpcServerToClientBaseline_Position(frameCount, position);
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}
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else if (syncRotation)
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{
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// send snapshot without timestamp.
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// receiver gets it from batch timestamp to save bandwidth.
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RpcServerToClientBaseline_Rotation(frameCount, rotation);
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}
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// save the last baseline's tick number.
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// included in baseline to identify which one it was on client
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// included in deltas to ensure they are on top of the correct baseline
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lastSerializedBaselineTick = frameCount;
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lastBaselineTime = NetworkTime.localTime;
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// perf. & bandwidth optimization:
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// send a delta right after baseline to avoid potential head of
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@ -673,15 +668,38 @@ void UpdateClientBaseline(double localTime)
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// reliable just changed. keep sending deltas until it's unchanged again.
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baselineDirty = true;
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// send snapshot without timestamp.
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// receiver gets it from batch timestamp to save bandwidth.
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// reuse cached writer for performance
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// using (NetworkWriterPooled writer = NetworkWriterPool.Get())
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writer.Position = 0;
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// save bandwidth by only transmitting what is needed.
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// -> ArraySegment with random data is slower since byte[] copying
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// -> Vector3? and Quaternion? nullables takes more bandwidth
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byte frameCount = (byte)Time.frameCount; // perf: only access Time.frameCount once!
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if (syncPosition && syncRotation)
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{
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SerializeBaseline(writer, position, rotation);//, scale);
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CmdClientToServerBaselineSync(writer);
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// send snapshot without timestamp.
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// receiver gets it from batch timestamp to save bandwidth.
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CmdClientToServerBaseline_PositionRotation(frameCount, position, rotation);
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}
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else if (syncPosition)
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{
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// send snapshot without timestamp.
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// receiver gets it from batch timestamp to save bandwidth.
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CmdClientToServerBaseline_Position(frameCount, position);
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}
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else if (syncRotation)
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{
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// send snapshot without timestamp.
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// receiver gets it from batch timestamp to save bandwidth.
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CmdClientToServerBaseline_Rotation(frameCount, rotation);
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}
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// save the last baseline's tick number.
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// included in baseline to identify which one it was on client
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// included in deltas to ensure they are on top of the correct baseline
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lastSerializedBaselineTick = frameCount;
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lastBaselineTime = NetworkTime.localTime;
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// set 'last'
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lastPosition = position;
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lastRotation = rotation;
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// perf. & bandwidth optimization:
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// send a delta right after baseline to avoid potential head of
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@ -978,7 +996,23 @@ public override void OnSerialize(NetworkWriter writer, bool initialState)
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{
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// spawn message is used as first baseline.
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TransformSnapshot snapshot = ConstructSnapshot();
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SerializeBaseline(writer, snapshot.position, snapshot.rotation);//, snapshot.scale);
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// always include the tick for deltas to compare against.
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byte frameCount = (byte)Time.frameCount; // perf: only access Time.frameCount once!
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writer.WriteByte(frameCount);
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if (syncPosition) writer.WriteVector3(snapshot.position);
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if (syncRotation) writer.WriteQuaternion(snapshot.rotation);
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// save the last baseline's tick number.
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// included in baseline to identify which one it was on client
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// included in deltas to ensure they are on top of the correct baseline
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lastSerializedBaselineTick = frameCount;
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lastBaselineTime = NetworkTime.localTime;
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// set 'last'
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lastPosition = snapshot.position;
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lastRotation = snapshot.rotation;
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}
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}
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@ -989,13 +1023,17 @@ public override void OnDeserialize(NetworkReader reader, bool initialState)
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// (Spawn message wouldn't sync NTChild positions either)
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if (initialState)
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{
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// save spawn message as baseline
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DeserializeBaseline(reader, out byte baselineTick, out Vector3 position, out Quaternion rotation);
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// Debug.Log($"[{name}] Spawn is used as first baseline #{lastDeserializedBaselineTick}");
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// save last deserialized baseline tick number to compare deltas against
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lastDeserializedBaselineTick = reader.ReadByte();
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Vector3 position = Vector3.zero;
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Quaternion rotation = Quaternion.identity;
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if (syncPosition) position = reader.ReadVector3();
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if (syncRotation) rotation = reader.ReadQuaternion();
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// if baseline counts as delta, insert it into snapshot buffer too
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if (baselineIsDelta)
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OnServerToClientDeltaSync(baselineTick, position, rotation);//, scale);
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OnServerToClientDeltaSync(lastDeserializedBaselineTick, position, rotation);//, scale);
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}
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}
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// CUSTOM CHANGE ///////////////////////////////////////////////////////////
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