TurretUIPrefab -> turretUIPrefab

This commit is contained in:
MrGadget 2024-07-20 14:23:24 -04:00
parent 8b6bc74629
commit bd75cf0345

View File

@ -49,7 +49,7 @@ public enum ControlOptions : byte
Material cachedMaterial;
[Header("Prefabs")]
public GameObject TurretUIPrefab;
public GameObject turretUIPrefab;
public GameObject projectilePrefab;
[Header("Components")]
@ -244,10 +244,10 @@ Transform FindDeepChild(Transform aParent, string aName)
// This avoids conflicts with user-created prefabs that may have the same name
// and avoids polluting the user's project with Resources.
// This is not recommended for production code...use Resources.Load or AssetBundles instead.
if (TurretUIPrefab == null)
if (turretUIPrefab == null)
{
string path = UnityEditor.AssetDatabase.GUIDToAssetPath("4d16730f7a8ba0a419530d1156d25080");
TurretUIPrefab = UnityEditor.AssetDatabase.LoadAssetAtPath<GameObject>(path);
turretUIPrefab = UnityEditor.AssetDatabase.LoadAssetAtPath<GameObject>(path);
}
if (projectilePrefab == null)
@ -441,8 +441,8 @@ public override void OnStartServer() { }
public override void OnStartLocalPlayer()
{
if (TurretUIPrefab != null)
turretUI = Instantiate(TurretUIPrefab);
if (turretUIPrefab != null)
turretUI = Instantiate(turretUIPrefab);
if (turretUI != null)
{