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NetworkServerTest: reuse CreateLocalConnectionPair
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@ -762,9 +762,8 @@ public void HideForConnection()
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Assert.That(NetworkServer.connections.Count, Is.EqualTo(0));
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// setup connections
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LocalConnectionToClient connectionToClient = new LocalConnectionToClient();
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LocalConnectionToServer connectionToServer = new LocalConnectionToServer();
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connectionToClient.connectionToServer = new LocalConnectionToServer();
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CreateLocalConnectionPair(out LocalConnectionToClient connectionToClient,
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out LocalConnectionToServer connectionToServer);
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// setup NetworkServer/Client connections so messages are handled
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NetworkClient.connection = connectionToServer;
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@ -772,7 +771,6 @@ public void HideForConnection()
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// required for ShowForConnection
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connectionToClient.isReady = true;
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connectionToClient.connectionToServer = new LocalConnectionToServer();
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// set a client handler
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int called = 0;
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@ -946,10 +944,7 @@ public void NoExternalConnectionsTest_WithConnections()
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[Test]
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public void NoExternalConnectionsTest_WithHostOnly()
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{
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LocalConnectionToServer connectionToServer = new LocalConnectionToServer();
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LocalConnectionToClient connectionToClient = new LocalConnectionToClient();
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connectionToServer.connectionToClient = connectionToClient;
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connectionToClient.connectionToServer = connectionToServer;
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CreateLocalConnectionPair(out LocalConnectionToClient connectionToClient, out _);
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NetworkServer.SetLocalConnection(connectionToClient);
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NetworkServer.connections.Add(0, connectionToClient);
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