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NetworkHash128: added comment that replacing it would break everything
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@ -23,6 +23,9 @@ namespace Mirror
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// never good, especially when going back and forth between original
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// HLAPI and this one
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// => this solution is actually very decent
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// IMPORTANT: replacing NetworkHash128 with a GUID or similar would break
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// all prefabs in all projects and might result in chaos when
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// building a project without opening all scenes once to update.
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[Serializable]
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public struct NetworkHash128
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{
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