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NetworkServer.SetClientReady: use if+else instead of if + early return
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@ -789,9 +789,9 @@ public static void SetClientReady(NetworkConnection conn)
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}
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}
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}
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}
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}
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}
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return;
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}
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}
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else
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{
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// Spawn/update all current server objects
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// Spawn/update all current server objects
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if (LogFilter.Debug) Debug.Log("Spawning " + NetworkIdentity.spawned.Count + " objects for conn " + conn.connectionId);
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if (LogFilter.Debug) Debug.Log("Spawning " + NetworkIdentity.spawned.Count + " objects for conn " + conn.connectionId);
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@ -820,6 +820,7 @@ public static void SetClientReady(NetworkConnection conn)
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conn.Send(new ObjectSpawnFinishedMessage());
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conn.Send(new ObjectSpawnFinishedMessage());
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}
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}
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}
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internal static void ShowForConnection(NetworkIdentity identity, NetworkConnection conn)
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internal static void ShowForConnection(NetworkIdentity identity, NetworkConnection conn)
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{
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{
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