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using MemoryTransport to make test more stable (#1770)
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@ -1,4 +1,4 @@
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using NUnit.Framework;
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using NUnit.Framework;
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using UnityEngine;
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namespace Mirror.Tests
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@ -13,6 +13,7 @@ public class NetworkManagerTest
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public void SetupNetworkManager()
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{
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gameObject = new GameObject();
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gameObject.AddComponent<MemoryTransport>();
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manager = gameObject.AddComponent<NetworkManager>();
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}
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