mirror of
https://github.com/MirrorNetworking/Mirror.git
synced 2024-11-18 02:50:32 +00:00
cleanup
This commit is contained in:
parent
2be35efbad
commit
c2af82f897
@ -179,30 +179,20 @@ public NetworkVisibility visibility
|
|||||||
|
|
||||||
[SerializeField, HideInInspector] string m_AssetId;
|
[SerializeField, HideInInspector] string m_AssetId;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>Prefab GUID used to spawn prefabs across the network.</summary>
|
||||||
/// Unique identifier used to find the source assets when server spawns the on clients.
|
//
|
||||||
/// </summary>
|
// The AssetId trick:
|
||||||
/// <remarks>
|
// Ideally we would have a serialized 'Guid m_AssetId' but Unity can't
|
||||||
/// <list type="bullet">
|
// serialize it because Guid's internal bytes are private
|
||||||
/// <listheader><description>
|
//
|
||||||
/// The AssetId trick:
|
// UNET used 'NetworkHash128' originally, with byte0, ..., byte16
|
||||||
/// </description></listheader>
|
// which works, but it just unnecessary extra code
|
||||||
/// <item><description>
|
//
|
||||||
/// Ideally we would have a serialized 'Guid m_AssetId' but Unity can't
|
// Using just the Guid string would work, but it's 32 chars long and
|
||||||
/// serialize it because Guid's internal bytes are private
|
// would then be sent over the network as 64 instead of 16 bytes
|
||||||
/// </description></item>
|
//
|
||||||
/// <item><description>
|
// => The solution is to serialize the string internally here and then
|
||||||
/// UNET used 'NetworkHash128' originally, with byte0, ..., byte16
|
// use the real 'Guid' type for everything else via .assetId
|
||||||
/// which works, but it just unnecessary extra code
|
|
||||||
/// </description></item>
|
|
||||||
/// <item><description>
|
|
||||||
/// Using just the Guid string would work, but it's 32 chars long and
|
|
||||||
/// would then be sent over the network as 64 instead of 16 bytes
|
|
||||||
/// </description></item>
|
|
||||||
/// </list>
|
|
||||||
/// The solution is to serialize the string internally here and then
|
|
||||||
/// use the real 'Guid' type for everything else via .assetId
|
|
||||||
/// </remarks>
|
|
||||||
public Guid assetId
|
public Guid assetId
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
|
Loading…
Reference in New Issue
Block a user