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chore(NetworkManager): Clarified SendRate Tooltip
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@ -38,7 +38,7 @@ public class NetworkManager : MonoBehaviour
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public bool editorAutoStart;
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public bool editorAutoStart;
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/// <summary>Server Update frequency, per second. Use around 60Hz for fast paced games like Counter-Strike to minimize latency. Use around 30Hz for games like WoW to minimize computations. Use around 1-10Hz for slow paced games like EVE.</summary>
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/// <summary>Server Update frequency, per second. Use around 60Hz for fast paced games like Counter-Strike to minimize latency. Use around 30Hz for games like WoW to minimize computations. Use around 1-10Hz for slow paced games like EVE.</summary>
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[Tooltip("Server & Client send rate per second. Use 60-100Hz for fast paced games like Counter-Strike to minimize latency. Use around 30Hz for games like WoW to minimize computations. Use around 1-10Hz for slow paced games like EVE.")]
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[Tooltip("Server / Headless Client send rate per second.\nUse 60-100Hz for fast paced games like Counter-Strike to minimize latency.\nUse around 30Hz for games like WoW to minimize computations.\nUse around 1-10Hz for slow paced games like EVE.")]
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[FormerlySerializedAs("serverTickRate")]
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[FormerlySerializedAs("serverTickRate")]
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public int sendRate = 60;
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public int sendRate = 60;
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