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Merged in paulpach/hlapi-community-edition/norandombytes (pull request #38)
Don't allow end user to send random bytes
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commit
c5263ed7ac
@ -283,7 +283,9 @@ static bool SendToObservers(GameObject contextObj, short msgType, MessageBase ms
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return false;
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return false;
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}
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}
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static public void SendWriterToReady(GameObject contextObj, NetworkWriter writer, int channelId)
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// End users should not send random bytes
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// because the other side might interpret them as messages
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static internal void SendWriterToReady(GameObject contextObj, NetworkWriter writer, int channelId)
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{
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{
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if (writer.Position > UInt16.MaxValue)
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if (writer.Position > UInt16.MaxValue)
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{
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{
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@ -293,7 +295,9 @@ static public void SendWriterToReady(GameObject contextObj, NetworkWriter writer
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SendBytesToReady(contextObj, writer.ToArray(), writer.Position, channelId);
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SendBytesToReady(contextObj, writer.ToArray(), writer.Position, channelId);
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}
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}
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static public void SendBytesToReady(GameObject contextObj, byte[] buffer, int numBytes, int channelId)
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// End users should not send random bytes
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// because the other side might interpret them as messages
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static internal void SendBytesToReady(GameObject contextObj, byte[] buffer, int numBytes, int channelId)
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{
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{
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if (contextObj == null)
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if (contextObj == null)
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{
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{
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@ -344,25 +348,6 @@ static public void SendBytesToReady(GameObject contextObj, byte[] buffer, int nu
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}
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}
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}
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}
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public static void SendBytesToPlayer(GameObject player, byte[] buffer, int numBytes, int channelId)
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{
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for (int i = 0; i < connections.Count; i++)
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{
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var conn = connections[i];
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if (conn != null)
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{
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for (int j = 0; j < conn.playerControllers.Count; j++)
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{
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if (conn.playerControllers[j].IsValid && conn.playerControllers[j].gameObject == player)
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{
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conn.SendBytes(buffer, numBytes, channelId);
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break;
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}
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}
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}
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}
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}
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static public bool SendByChannelToAll(short msgType, MessageBase msg, int channelId)
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static public bool SendByChannelToAll(short msgType, MessageBase msg, int channelId)
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{
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{
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if (LogFilter.logDev) { Debug.Log("Server.SendByChannelToAll id:" + msgType); }
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if (LogFilter.logDev) { Debug.Log("Server.SendByChannelToAll id:" + msgType); }
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