mirror of
https://github.com/MirrorNetworking/Mirror.git
synced 2024-11-17 18:40:33 +00:00
Fix multiple top level headers
This commit is contained in:
parent
9ca8c15646
commit
c58e629791
24
README.md
24
README.md
@ -20,43 +20,43 @@ What previously required **10.000** lines of code, now takes **1.000** lines of
|
||||
|
||||
_Note: Mirror is based on Unity's abandoned UNET Networking system. We fixed it up and pushed it to MMO Scale._
|
||||
|
||||
# Documentation
|
||||
## Documentation
|
||||
We are still working on the documentation, but Mirror is still similar enough to UNET that you can use the [UNET Manual](https://docs.unity3d.com/Manual/UNet.html) for now.
|
||||
|
||||
The only difference is that you have to use `using Mirror;` instead of `using UnityEngine.Networking;` at the top of your scripts.
|
||||
|
||||
_Oh, and you won't have to worry about channels, low level networking, [packet loss](https://forum.unity.com/threads/unet-deprecation-thread.543501/page-3#post-3597869), [lack of support](https://forum.unity.com/threads/is-hlapi-dead.517436/) or [bugs](https://issuetracker.unity3d.com/issues/unet-networkwriter-dot-write-causing-readstring-slash-readbytes-out-of-range-errors-in-clients) ever again. Mirror just works._
|
||||
|
||||
# Usage Guide
|
||||
## Usage Guide
|
||||
Import mirror from the [asset store](https://www.assetstore.unity3d.com/#!/content/129321) into your project.
|
||||
|
||||
Alternatively, you can install it manually:
|
||||
|
||||
1. [Download Mirror](https://github.com/vis2k/Mirror/releases) (for Unity 2017.4 and 2018). Use it at your own risk!
|
||||
2. Drop the DLLs into your Project's Plugins folder
|
||||
3. Select Runtime/Mirror.Runtime.dll and tell Unity to **Exclude** the Editor platform
|
||||
4. Select Runtime-Editor/Mirror.Runtime.dll and tell Unity to **only Include** the Editor platform
|
||||
1. [Download Mirror](https://github.com/vis2k/Mirror/releases) (for Unity 2017.4 and 2018). Use it at your own risk!
|
||||
2. Drop the DLLs into your Project's Plugins folder
|
||||
3. Select Runtime/Mirror.Runtime.dll and tell Unity to **Exclude** the Editor platform
|
||||
4. Select Runtime-Editor/Mirror.Runtime.dll and tell Unity to **only Include** the Editor platform
|
||||
|
||||
# Migration Guide
|
||||
## Migration Guide
|
||||
If you are still using UNET and want to switch to Mirror, you should check out our [Migration Guide](https://github.com/vis2k/Mirror/blob/mirror/migration.md). Don't panic, it's very easy and won't take more than 5 minutes.
|
||||
|
||||
# Example Projects
|
||||
## Example Projects
|
||||
We are building several easy to understand example projects that we will add here soon.
|
||||
|
||||
For a fully polished complete project example, consider [uMMORPG](https://www.assetstore.unity3d.com/#!/content/51212) or [uSurvival](https://www.assetstore.unity3d.com/#!/content/95015).
|
||||
|
||||
# Donations
|
||||
## Donations
|
||||
Mirror is developed by volunteers. If you like what we are doing, consider leaving [a small donation](https://www.patreon.com/MirrorTelepathy).
|
||||
|
||||
# Build
|
||||
## Build
|
||||
Building Mirror yourself is very easy. Simply download the project, open it in Visual Studio or Rider, build it once for Release and once for Release-Editor. You will then find all the necessary DLLs in the Output directory.
|
||||
|
||||
# Benchmarks
|
||||
## Benchmarks
|
||||
* Telepathy [1000 connections](https://github.com/vis2k/Telepathy) test
|
||||
* [uMMORPG 207 CCU worst case test](https://docs.google.com/document/d/e/2PACX-1vQqf_iqOLlBRTUqqyor_OUx_rHlYx-SYvZWMvHGuLIuRuxJ-qX3s8JzrrBB5vxDdGfl-HhYZW3g5lLW/pub#h.h4wha2mpetsc) (everyone broadcasting to everyone else)
|
||||
* [uSurvival 122 CCU worst case test](https://docs.google.com/document/d/e/2PACX-1vT28FcGXYlbG8gwi8DhD914n7K-wCAE8qhfetPkSli96ikc1Td3zJO1IiwVhfPVtKUHF0l3N7ZkM5GU/pub#h.pwbvffnwcewe)
|
||||
|
||||
# Contributing
|
||||
## Contributing
|
||||
If you like to contribute, feel free to submit pull requests and visit our [Discord Server](https://discordapp.com/invite/N9QVxbM).
|
||||
|
||||
We follow the [KISS](https://en.wikipedia.org/wiki/KISS_principle) principle, so make sure that your Pull Requests contain no magic.
|
||||
|
Loading…
Reference in New Issue
Block a user