Updated ChangeLog and Deprecations

This commit is contained in:
Chris Langsenkamp 2020-05-03 12:13:38 -04:00
parent dde71d65ba
commit c5f85a7113
2 changed files with 6 additions and 1 deletions

View File

@ -4,7 +4,8 @@
Mirror uses semantic versioning, and the versions shown here are those that were published to the Asset Store, and occasionally major version bumps happen mid-month between store submissions and are therefore not individually shown here. Mirror uses semantic versioning, and the versions shown here are those that were published to the Asset Store, and occasionally major version bumps happen mid-month between store submissions and are therefore not individually shown here.
## Version 12.x.x -- In Progress ## Version 13.x.x -- In Progress
- Added: [Multiple Concurrent Additive Scenes Example](../Examples/MultipleAdditiveScenes/index.md)
- Added: [NetworkMatchChecker](../Components/NetworkMatchChecker.md) component. Use this component to create many concurrent isolated matches within a single game server. - Added: [NetworkMatchChecker](../Components/NetworkMatchChecker.md) component. Use this component to create many concurrent isolated matches within a single game server.
- Added: [SyncLists](../Guides/Sync/SyncLists.md) now have Find and FindAll functions. - Added: [SyncLists](../Guides/Sync/SyncLists.md) now have Find and FindAll functions.
- Added: NetworkBehaviour now has OnStopServer and OnStopClient virtual methods - Added: NetworkBehaviour now has OnStopServer and OnStopClient virtual methods
@ -15,6 +16,7 @@ Mirror uses semantic versioning, and the versions shown here are those that were
- Fixed: NetworkAnimator is no longer limited to one component per object. - Fixed: NetworkAnimator is no longer limited to one component per object.
- Fixed: Destroy is no longer invoked twice on the server for the player object. - Fixed: Destroy is no longer invoked twice on the server for the player object.
- Changed: NetworkBehaviour: `OnNetworkDestroy` was renamed to `OnStopClient`. - Changed: NetworkBehaviour: `OnNetworkDestroy` was renamed to `OnStopClient`.
- Changed: **Breaking** RemovePlayerMessage has been removed as a potential security risk. Use `NetworkServer.RemovePlayerForConnection` instead.
- Changed: **Breaking** NetworkBehaviour: `OnRebuildObservers`, `OnCheckObserver`, and `OnSetHostVisibility` were moved to a separate class called `NetworkVisibility` - Changed: **Breaking** NetworkBehaviour: `OnRebuildObservers`, `OnCheckObserver`, and `OnSetHostVisibility` were moved to a separate class called `NetworkVisibility`
## Version 11.4.2 - 2020-Apr-03 ## Version 11.4.2 - 2020-Apr-03

View File

@ -86,6 +86,9 @@ The currently defined channels are:
- `OnServerAddPlayer(NetworkConnection conn, AddPlayerMessage extraMessage)` - `OnServerAddPlayer(NetworkConnection conn, AddPlayerMessage extraMessage)`
Override `OnServerAddPlayer(NetworkConnection conn)` instead. See [Custom Player Spawn Guide](../Guides/GameObjects/SpawnPlayerCustom.md) for details. Override `OnServerAddPlayer(NetworkConnection conn)` instead. See [Custom Player Spawn Guide](../Guides/GameObjects/SpawnPlayerCustom.md) for details.
- `OnServerRemovePlayer(NetworkConnection conn, NetworkIdentity player)`
Use `NetworkServer.RemovePlayerForConnection(NetworkConnection conn, GameObject player, bool keepAuthority = false)` instead.
### NetworkRoomManager ### NetworkRoomManager
- `OnRoomServerCreateGamePlayer(NetworkConnection conn)` - `OnRoomServerCreateGamePlayer(NetworkConnection conn)`