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Updated ChangeLog and Deprecations
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Mirror uses semantic versioning, and the versions shown here are those that were published to the Asset Store, and occasionally major version bumps happen mid-month between store submissions and are therefore not individually shown here.
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## Version 12.x.x -- In Progress
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## Version 13.x.x -- In Progress
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- Added: [Multiple Concurrent Additive Scenes Example](../Examples/MultipleAdditiveScenes/index.md)
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- Added: [NetworkMatchChecker](../Components/NetworkMatchChecker.md) component. Use this component to create many concurrent isolated matches within a single game server.
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- Added: [SyncLists](../Guides/Sync/SyncLists.md) now have Find and FindAll functions.
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- Added: NetworkBehaviour now has OnStopServer and OnStopClient virtual methods
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- Fixed: NetworkAnimator is no longer limited to one component per object.
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- Fixed: Destroy is no longer invoked twice on the server for the player object.
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- Changed: NetworkBehaviour: `OnNetworkDestroy` was renamed to `OnStopClient`.
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- Changed: **Breaking** RemovePlayerMessage has been removed as a potential security risk. Use `NetworkServer.RemovePlayerForConnection` instead.
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- Changed: **Breaking** NetworkBehaviour: `OnRebuildObservers`, `OnCheckObserver`, and `OnSetHostVisibility` were moved to a separate class called `NetworkVisibility`
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## Version 11.4.2 - 2020-Apr-03
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- `OnServerAddPlayer(NetworkConnection conn, AddPlayerMessage extraMessage)`
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Override `OnServerAddPlayer(NetworkConnection conn)` instead. See [Custom Player Spawn Guide](../Guides/GameObjects/SpawnPlayerCustom.md) for details.
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- `OnServerRemovePlayer(NetworkConnection conn, NetworkIdentity player)`
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Use `NetworkServer.RemovePlayerForConnection(NetworkConnection conn, GameObject player, bool keepAuthority = false)` instead.
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### NetworkRoomManager
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- `OnRoomServerCreateGamePlayer(NetworkConnection conn)`
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