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fix(NetworkManager): CalculateConnectionQuality and OnConnectionQualityChanged are now public
- Also moved them down with the rest of the OnClient overrides - Also rewrote the comments as <summary> comments
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@ -268,21 +268,6 @@ void UpdateConnectionQuality()
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}
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}
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// users can overwrite this to run their own connection quality estimation.
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protected virtual void CalculateConnectionQuality()
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{
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// NetworkClient.connectionQuality = ConnectionQualityHeuristics.Pragmatic(NetworkClient.initialBufferTime, NetworkClient.bufferTime);
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NetworkClient.connectionQuality = ConnectionQualityHeuristics.Simple(NetworkTime.rtt, NetworkTime.rttVariance);
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}
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// users can overwrite this to display connection quality warnings, etc.
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protected virtual void OnConnectionQualityChanged(ConnectionQuality previous, ConnectionQuality current)
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{
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// logging the change is very useful to track down user's lag reports.
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// we want to include as much detail as possible for debugging.
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Debug.Log($"[Mirror] Connection Quality changed from {previous} to {current}:\n rtt={(NetworkTime.rtt*1000):F1}ms\n rttVar={(NetworkTime.rttVariance*1000):F1}ms\n bufferTime={(NetworkClient.bufferTime*1000):F1}ms");
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}
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////////////////////////////////////////////////////////////////////////
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// keep the online scene change check in a separate function.
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@ -1400,6 +1385,21 @@ public virtual void OnClientConnect()
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/// <summary>Called on clients when disconnected from a server.</summary>
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public virtual void OnClientDisconnect() { }
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/// <summary>Called on client when connection quality is calculated. Override to use your own measurements.</summary>
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public virtual void CalculateConnectionQuality()
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{
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// NetworkClient.connectionQuality = ConnectionQualityHeuristics.Pragmatic(NetworkClient.initialBufferTime, NetworkClient.bufferTime);
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NetworkClient.connectionQuality = ConnectionQualityHeuristics.Simple(NetworkTime.rtt, NetworkTime.rttVariance);
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}
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/// <summary>Called on client when connection quality changes. Override to show your own warnings or UI visuals.</summary>
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public virtual void OnConnectionQualityChanged(ConnectionQuality previous, ConnectionQuality current)
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{
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// logging the change is very useful to track down user's lag reports.
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// we want to include as much detail as possible for debugging.
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Debug.Log($"[Mirror] Connection Quality changed from {previous} to {current}:\n rtt={(NetworkTime.rtt * 1000):F1}ms\n rttVar={(NetworkTime.rttVariance * 1000):F1}ms\n bufferTime={(NetworkClient.bufferTime * 1000):F1}ms");
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}
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/// <summary>Called on client when transport raises an exception.</summary>
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public virtual void OnClientError(TransportError error, string reason) { }
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