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General description of Messages General description of Messages
- AddPlayerMessage - **AddPlayerMessage**
This is passed to handler functions registered for the AddPlayer built-in message. This is passed to handler functions registered for the AddPlayer built-in message.
- ErrorMessage - **ErrorMessage**
This is passed to handler functions registered for the SYSTEM_ERROR built-in message. This is passed to handler functions registered for the SYSTEM_ERROR built-in message.
- NotReadyMessage - **NotReadyMessage**
This is passed to handler functions registered for the SYSTEM_NOT_READY built-in message. This is passed to handler functions registered for the SYSTEM_NOT_READY built-in message.
- PeerAuthorityMessage - **PeerAuthorityMessage**
Information about a change in authority of a non-player in the same network game. Information about a change in authority of a non-player in the same network game.
This information is cached by clients and used during host-migration. This information is cached by clients and used during host-migration.
- ReadyMessage - **ReadyMessage**
This is passed to handler functions registered for the SYSTEM_READY built-in message. This is passed to handler functions registered for the SYSTEM_READY built-in message.
- ReconnectMessage - **ReconnectMessage**
This network message is used when a client reconnect to the new host of a game. This network message is used when a client reconnect to the new host of a game.
- RemovePlayerMessage - **RemovePlayerMessage**
This is passed to handler funtions registered for the SYSTEM_REMOVE_PLAYER built-in message. This is passed to handler funtions registered for the SYSTEM_REMOVE_PLAYER built-in message.