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fix: NetworkLoop compiler definition wrong version
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@ -26,7 +26,11 @@
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// to the beginning of PostLateUpdate doesn't actually work.
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using System;
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using UnityEngine;
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#if UNITY_2019_1_OR_NEWER
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// PlayerLoop and LowLevel were in the Experimental namespace until 2019.3
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// https://docs.unity3d.com/2019.2/Documentation/ScriptReference/Experimental.LowLevel.PlayerLoop.html
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// https://docs.unity3d.com/2019.3/Documentation/ScriptReference/LowLevel.PlayerLoop.html
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#if UNITY_2019_3_OR_NEWER
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using UnityEngine.LowLevel;
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using UnityEngine.PlayerLoop;
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#else
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