diff --git a/Assets/Mirror/Core/NetworkIdentity.cs b/Assets/Mirror/Core/NetworkIdentity.cs index 1d67b6ee2..aed8251f6 100644 --- a/Assets/Mirror/Core/NetworkIdentity.cs +++ b/Assets/Mirror/Core/NetworkIdentity.cs @@ -197,8 +197,6 @@ internal set // ForceHidden = useful to hide monsters while they respawn etc. // ForceShown = useful to have score NetworkIdentities that always broadcast // to everyone etc. - // - // TODO rename to 'visibility' after removing .visibility some day! [Tooltip("Visibility can overwrite interest management. ForceHidden can be useful to hide monsters while they respawn. ForceShown can be useful for score NetworkIdentities that should always broadcast to everyone in the world.")] [FormerlySerializedAs("visible")] public Visibility visibility = Visibility.Default;