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added ServerCallback
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@ -19,9 +19,10 @@ public override void OnStartServer()
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rigidbody3d.isKinematic = false;
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rigidbody3d.isKinematic = false;
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}
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}
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[ServerCallback]
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void Update()
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void Update()
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{
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{
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if (isServer && Input.GetKeyDown(KeyCode.Space))
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if (Input.GetKeyDown(KeyCode.Space))
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rigidbody3d.AddForce(Vector3.up * force);
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rigidbody3d.AddForce(Vector3.up * force);
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}
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}
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}
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}
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