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@ -68,11 +68,9 @@ protected override ServerResponse ProcessRequest(ServerRequest request, IPEndPoi
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throw;
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}
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}
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#endregion
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#region Client
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/// <summary>
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/// Create a message that will be broadcasted on the network to discover servers
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/// </summary>
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@ -108,7 +106,6 @@ protected override void ProcessResponse(ServerResponse response, IPEndPoint endp
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OnServerFound.Invoke(response);
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}
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#endregion
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}
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}
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@ -21,16 +21,16 @@ public class NetworkStatistics : MonoBehaviour
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// CLIENT (public fields for other components to grab statistics)
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// long bytes to support >2GB
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[HideInInspector] public int clientIntervalReceivedPackets;
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[HideInInspector] public int clientIntervalReceivedPackets;
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[HideInInspector] public long clientIntervalReceivedBytes;
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[HideInInspector] public int clientIntervalSentPackets;
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[HideInInspector] public int clientIntervalSentPackets;
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[HideInInspector] public long clientIntervalSentBytes;
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// results from last interval
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// long bytes to support >2GB
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[HideInInspector] public int clientReceivedPacketsPerSecond;
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[HideInInspector] public int clientReceivedPacketsPerSecond;
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[HideInInspector] public long clientReceivedBytesPerSecond;
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[HideInInspector] public int clientSentPacketsPerSecond;
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[HideInInspector] public int clientSentPacketsPerSecond;
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[HideInInspector] public long clientSentBytesPerSecond;
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// ---------------------------------------------------------------------
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@ -38,16 +38,16 @@ public class NetworkStatistics : MonoBehaviour
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// SERVER (public fields for other components to grab statistics)
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// capture interval
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// long bytes to support >2GB
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[HideInInspector] public int serverIntervalReceivedPackets;
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[HideInInspector] public int serverIntervalReceivedPackets;
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[HideInInspector] public long serverIntervalReceivedBytes;
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[HideInInspector] public int serverIntervalSentPackets;
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[HideInInspector] public int serverIntervalSentPackets;
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[HideInInspector] public long serverIntervalSentBytes;
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// results from last interval
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// long bytes to support >2GB
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[HideInInspector] public int serverReceivedPacketsPerSecond;
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[HideInInspector] public int serverReceivedPacketsPerSecond;
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[HideInInspector] public long serverReceivedBytesPerSecond;
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[HideInInspector] public int serverSentPacketsPerSecond;
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[HideInInspector] public int serverSentPacketsPerSecond;
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[HideInInspector] public long serverSentBytesPerSecond;
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// NetworkManager sets Transport.active in Awake().
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@ -69,8 +69,8 @@ public static class NetworkClient
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// Connected/Disconnected messages over the network causing undefined
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// behaviour.
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// => public so that custom NetworkManagers can hook into it
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public static Action OnConnectedEvent;
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public static Action OnDisconnectedEvent;
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public static Action OnConnectedEvent;
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public static Action OnDisconnectedEvent;
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public static Action<TransportError, string> OnErrorEvent;
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/// <summary>Registered spawnable prefabs by assetId.</summary>
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@ -50,8 +50,8 @@ public static class NetworkServer
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// Connected/Disconnected messages over the network causing undefined
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// behaviour.
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// => public so that custom NetworkManagers can hook into it
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public static Action<NetworkConnectionToClient> OnConnectedEvent;
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public static Action<NetworkConnectionToClient> OnDisconnectedEvent;
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public static Action<NetworkConnectionToClient> OnConnectedEvent;
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public static Action<NetworkConnectionToClient> OnDisconnectedEvent;
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public static Action<NetworkConnectionToClient, TransportError, string> OnErrorEvent;
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// initialization / shutdown ///////////////////////////////////////////
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@ -900,10 +900,7 @@ internal static void ShowForConnection(NetworkIdentity identity, NetworkConnecti
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internal static void HideForConnection(NetworkIdentity identity, NetworkConnection conn)
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{
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ObjectHideMessage msg = new ObjectHideMessage
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{
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netId = identity.netId
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};
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ObjectHideMessage msg = new ObjectHideMessage {netId = identity.netId};
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conn.Send(msg);
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}
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@ -16,7 +16,7 @@ public abstract class MirrorTest
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public List<GameObject> instantiated;
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// we usually need the memory transport
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public GameObject holder;
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public GameObject holder;
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public MemoryTransport transport;
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public virtual void SetUp()
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