mirror of
https://github.com/MirrorNetworking/Mirror.git
synced 2024-11-18 11:00:32 +00:00
Moving Client scene tests to their own class per method (#1843)
* fixing comments * adding extra lines * moving tests to their own class per method
This commit is contained in:
parent
ca6fd99242
commit
c9db7e3754
@ -8,27 +8,27 @@
|
|||||||
namespace Mirror.Tests
|
namespace Mirror.Tests
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class ClientSceneTests
|
public abstract class BaseClientSceneTests
|
||||||
{
|
{
|
||||||
const string NewAssetIdIgnoreMessage = "Ignoring this test till we know how to fix it, see https://github.com/vis2k/Mirror/issues/1831";
|
protected const string NewAssetIdIgnoreMessage = "Ignoring this test till we know how to fix it, see https://github.com/vis2k/Mirror/issues/1831";
|
||||||
|
|
||||||
// use guid to find asset so that the path does not matter
|
// use guid to find asset so that the path does not matter
|
||||||
const string ValidPrefabAssetGuid = "33169286da0313d45ab5bfccc6cf3775";
|
protected const string ValidPrefabAssetGuid = "33169286da0313d45ab5bfccc6cf3775";
|
||||||
const string PrefabWithChildrenAssetGuid = "a78e009e3f2dee44e8859516974ede43";
|
protected const string PrefabWithChildrenAssetGuid = "a78e009e3f2dee44e8859516974ede43";
|
||||||
const string InvalidPrefabAssetGuid = "78f0a3f755d35324e959f3ecdd993fb0";
|
protected const string InvalidPrefabAssetGuid = "78f0a3f755d35324e959f3ecdd993fb0";
|
||||||
// random guid, not used anywhere
|
// random guid, not used anywhere
|
||||||
const string AnotherGuidString = "5794128cdfda04542985151f82990d05";
|
protected const string AnotherGuidString = "5794128cdfda04542985151f82990d05";
|
||||||
|
|
||||||
GameObject validPrefab;
|
protected GameObject validPrefab;
|
||||||
NetworkIdentity validPrefabNetId;
|
protected NetworkIdentity validPrefabNetId;
|
||||||
GameObject prefabWithChildren;
|
protected GameObject prefabWithChildren;
|
||||||
GameObject invalidPrefab;
|
protected GameObject invalidPrefab;
|
||||||
Guid validPrefabGuid;
|
protected Guid validPrefabGuid;
|
||||||
Guid anotherGuid;
|
protected Guid anotherGuid;
|
||||||
|
|
||||||
Dictionary<Guid, GameObject> prefabs => ClientScene.prefabs;
|
protected Dictionary<Guid, GameObject> prefabs => ClientScene.prefabs;
|
||||||
Dictionary<Guid, SpawnHandlerDelegate> spawnHandlers => ClientScene.spawnHandlers;
|
protected Dictionary<Guid, SpawnHandlerDelegate> spawnHandlers => ClientScene.spawnHandlers;
|
||||||
Dictionary<Guid, UnSpawnDelegate> unspawnHandlers => ClientScene.unspawnHandlers;
|
protected Dictionary<Guid, UnSpawnDelegate> unspawnHandlers => ClientScene.unspawnHandlers;
|
||||||
|
|
||||||
static GameObject LoadPrefab(string guid)
|
static GameObject LoadPrefab(string guid)
|
||||||
{
|
{
|
||||||
@ -61,10 +61,11 @@ public void OneTimeTearDown()
|
|||||||
prefabWithChildren = null;
|
prefabWithChildren = null;
|
||||||
invalidPrefab = null;
|
invalidPrefab = null;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
public class ClientSceneTests_GetPrefab : BaseClientSceneTests
|
||||||
|
{
|
||||||
[Test]
|
[Test]
|
||||||
public void GetPrefab_ReturnsFalseForEmptyGuid()
|
public void ReturnsFalseForEmptyGuid()
|
||||||
{
|
{
|
||||||
bool result = ClientScene.GetPrefab(new Guid(), out GameObject prefab);
|
bool result = ClientScene.GetPrefab(new Guid(), out GameObject prefab);
|
||||||
|
|
||||||
@ -73,7 +74,7 @@ public void GetPrefab_ReturnsFalseForEmptyGuid()
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void GetPrefab_ReturnsFalseForPrefabNotFound()
|
public void ReturnsFalseForPrefabNotFound()
|
||||||
{
|
{
|
||||||
Guid guid = Guid.NewGuid();
|
Guid guid = Guid.NewGuid();
|
||||||
bool result = ClientScene.GetPrefab(guid, out GameObject prefab);
|
bool result = ClientScene.GetPrefab(guid, out GameObject prefab);
|
||||||
@ -83,7 +84,7 @@ public void GetPrefab_ReturnsFalseForPrefabNotFound()
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void GetPrefab_ReturnsFalseForPrefabIsNull()
|
public void ReturnsFalseForPrefabIsNull()
|
||||||
{
|
{
|
||||||
Guid guid = Guid.NewGuid();
|
Guid guid = Guid.NewGuid();
|
||||||
prefabs.Add(guid, null);
|
prefabs.Add(guid, null);
|
||||||
@ -94,7 +95,7 @@ public void GetPrefab_ReturnsFalseForPrefabIsNull()
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void GetPrefab_ReturnsTrueWhenPrefabIsFound()
|
public void ReturnsTrueWhenPrefabIsFound()
|
||||||
{
|
{
|
||||||
prefabs.Add(validPrefabGuid, validPrefab);
|
prefabs.Add(validPrefabGuid, validPrefab);
|
||||||
bool result = ClientScene.GetPrefab(validPrefabGuid, out GameObject prefab);
|
bool result = ClientScene.GetPrefab(validPrefabGuid, out GameObject prefab);
|
||||||
@ -104,7 +105,7 @@ public void GetPrefab_ReturnsTrueWhenPrefabIsFound()
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void GetPrefab_HasOutPrefabWithCorrectGuid()
|
public void HasOutPrefabWithCorrectGuid()
|
||||||
{
|
{
|
||||||
prefabs.Add(validPrefabGuid, validPrefab);
|
prefabs.Add(validPrefabGuid, validPrefab);
|
||||||
ClientScene.GetPrefab(validPrefabGuid, out GameObject prefab);
|
ClientScene.GetPrefab(validPrefabGuid, out GameObject prefab);
|
||||||
@ -115,8 +116,9 @@ public void GetPrefab_HasOutPrefabWithCorrectGuid()
|
|||||||
NetworkIdentity networkID = prefab.GetComponent<NetworkIdentity>();
|
NetworkIdentity networkID = prefab.GetComponent<NetworkIdentity>();
|
||||||
Assert.AreEqual(networkID.assetId, validPrefabGuid);
|
Assert.AreEqual(networkID.assetId, validPrefabGuid);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
public class ClientSceneTests_RegisterPrefab : BaseClientSceneTests
|
||||||
|
{
|
||||||
[Test]
|
[Test]
|
||||||
[TestCase(RegisterPrefabOverload.Prefab, false)]
|
[TestCase(RegisterPrefabOverload.Prefab, false)]
|
||||||
[TestCase(RegisterPrefabOverload.Prefab_NewAssetId, true)]
|
[TestCase(RegisterPrefabOverload.Prefab_NewAssetId, true)]
|
||||||
@ -139,7 +141,7 @@ public void CheckOverloadWithAssetId(RegisterPrefabOverload overload, bool expec
|
|||||||
[TestCase(RegisterPrefabOverload.Prefab_SpawnHandlerDelegate_NewAssetId, true)]
|
[TestCase(RegisterPrefabOverload.Prefab_SpawnHandlerDelegate_NewAssetId, true)]
|
||||||
public void CheckOverloadWithHandler(RegisterPrefabOverload overload, bool expected)
|
public void CheckOverloadWithHandler(RegisterPrefabOverload overload, bool expected)
|
||||||
{
|
{
|
||||||
// test to make sure OverloadWithAssetId correctly works with flags
|
// test to make sure OverloadWithHandler correctly works with flags
|
||||||
Assert.That(OverloadWithHandler(overload), Is.EqualTo(expected));
|
Assert.That(OverloadWithHandler(overload), Is.EqualTo(expected));
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -203,6 +205,7 @@ void CallRegisterPrefab(GameObject prefab, RegisterPrefabOverload overload)
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CallRegisterPrefab(GameObject prefab, RegisterPrefabOverload overload, Guid guid)
|
void CallRegisterPrefab(GameObject prefab, RegisterPrefabOverload overload, Guid guid)
|
||||||
{
|
{
|
||||||
SpawnDelegate spawnHandler = new SpawnDelegate((x, y) => null);
|
SpawnDelegate spawnHandler = new SpawnDelegate((x, y) => null);
|
||||||
@ -231,6 +234,7 @@ void CallRegisterPrefab(GameObject prefab, RegisterPrefabOverload overload, Guid
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CallRegisterPrefab(GameObject prefab, RegisterPrefabOverload overload, SpawnDelegate spawnHandler)
|
void CallRegisterPrefab(GameObject prefab, RegisterPrefabOverload overload, SpawnDelegate spawnHandler)
|
||||||
{
|
{
|
||||||
UnSpawnDelegate unspawnHandler = new UnSpawnDelegate(x => { });
|
UnSpawnDelegate unspawnHandler = new UnSpawnDelegate(x => { });
|
||||||
@ -255,6 +259,7 @@ void CallRegisterPrefab(GameObject prefab, RegisterPrefabOverload overload, Spaw
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CallRegisterPrefab(GameObject prefab, RegisterPrefabOverload overload, SpawnHandlerDelegate spawnHandlerDelegate)
|
void CallRegisterPrefab(GameObject prefab, RegisterPrefabOverload overload, SpawnHandlerDelegate spawnHandlerDelegate)
|
||||||
{
|
{
|
||||||
UnSpawnDelegate unspawnHandler = new UnSpawnDelegate(x => { });
|
UnSpawnDelegate unspawnHandler = new UnSpawnDelegate(x => { });
|
||||||
@ -272,13 +277,14 @@ void CallRegisterPrefab(GameObject prefab, RegisterPrefabOverload overload, Spaw
|
|||||||
case RegisterPrefabOverload.Prefab_NewAssetId:
|
case RegisterPrefabOverload.Prefab_NewAssetId:
|
||||||
case RegisterPrefabOverload.Prefab_SpawnDelegate:
|
case RegisterPrefabOverload.Prefab_SpawnDelegate:
|
||||||
case RegisterPrefabOverload.Prefab_SpawnDelegate_NewAssetId:
|
case RegisterPrefabOverload.Prefab_SpawnDelegate_NewAssetId:
|
||||||
Debug.LogError("Overload did not have SpawnDelegate parameter");
|
Debug.LogError("Overload did not have SpawnHandlerDelegate parameter");
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
Debug.LogError("Overload not found");
|
Debug.LogError("Overload not found");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CallRegisterPrefab(GameObject prefab, RegisterPrefabOverload overload, UnSpawnDelegate unspawnHandler)
|
void CallRegisterPrefab(GameObject prefab, RegisterPrefabOverload overload, UnSpawnDelegate unspawnHandler)
|
||||||
{
|
{
|
||||||
SpawnDelegate spawnHandler = new SpawnDelegate((x, y) => null);
|
SpawnDelegate spawnHandler = new SpawnDelegate((x, y) => null);
|
||||||
@ -324,7 +330,7 @@ static void CreateSceneObject(out GameObject runtimeObject, out NetworkIdentity
|
|||||||
[Test]
|
[Test]
|
||||||
[TestCase(RegisterPrefabOverload.Prefab)]
|
[TestCase(RegisterPrefabOverload.Prefab)]
|
||||||
[TestCase(RegisterPrefabOverload.Prefab_NewAssetId, IgnoreReason = NewAssetIdIgnoreMessage)]
|
[TestCase(RegisterPrefabOverload.Prefab_NewAssetId, IgnoreReason = NewAssetIdIgnoreMessage)]
|
||||||
public void RegisterPrefab_Prefab_AddsPrefabToDictionary(RegisterPrefabOverload overload)
|
public void Prefab_AddsPrefabToDictionary(RegisterPrefabOverload overload)
|
||||||
{
|
{
|
||||||
Guid guid = GuidForOverload(overload);
|
Guid guid = GuidForOverload(overload);
|
||||||
|
|
||||||
@ -338,7 +344,7 @@ public void RegisterPrefab_Prefab_AddsPrefabToDictionary(RegisterPrefabOverload
|
|||||||
[TestCase(RegisterPrefabOverload.Prefab_NewAssetId, IgnoreReason = NewAssetIdIgnoreMessage)]
|
[TestCase(RegisterPrefabOverload.Prefab_NewAssetId, IgnoreReason = NewAssetIdIgnoreMessage)]
|
||||||
[TestCase(RegisterPrefabOverload.Prefab_SpawnDelegate_NewAssetId, IgnoreReason = NewAssetIdIgnoreMessage)]
|
[TestCase(RegisterPrefabOverload.Prefab_SpawnDelegate_NewAssetId, IgnoreReason = NewAssetIdIgnoreMessage)]
|
||||||
[TestCase(RegisterPrefabOverload.Prefab_SpawnHandlerDelegate_NewAssetId, IgnoreReason = NewAssetIdIgnoreMessage)]
|
[TestCase(RegisterPrefabOverload.Prefab_SpawnHandlerDelegate_NewAssetId, IgnoreReason = NewAssetIdIgnoreMessage)]
|
||||||
public void RegisterPrefab_NewGuid_ChangePrefabsAssetId(RegisterPrefabOverload overload)
|
public void NewGuid_ChangePrefabsAssetId(RegisterPrefabOverload overload)
|
||||||
{
|
{
|
||||||
Guid guid = anotherGuid;
|
Guid guid = anotherGuid;
|
||||||
CallRegisterPrefab(validPrefab, overload);
|
CallRegisterPrefab(validPrefab, overload);
|
||||||
@ -358,7 +364,7 @@ public void RegisterPrefab_NewGuid_ChangePrefabsAssetId(RegisterPrefabOverload o
|
|||||||
[TestCase(RegisterPrefabOverload.Prefab_SpawnDelegate_NewAssetId)]
|
[TestCase(RegisterPrefabOverload.Prefab_SpawnDelegate_NewAssetId)]
|
||||||
[TestCase(RegisterPrefabOverload.Prefab_SpawnHandlerDelegate)]
|
[TestCase(RegisterPrefabOverload.Prefab_SpawnHandlerDelegate)]
|
||||||
[TestCase(RegisterPrefabOverload.Prefab_SpawnHandlerDelegate_NewAssetId)]
|
[TestCase(RegisterPrefabOverload.Prefab_SpawnHandlerDelegate_NewAssetId)]
|
||||||
public void RegisterPrefab_ErrorForNullPrefab(RegisterPrefabOverload overload)
|
public void ErrorForNullPrefab(RegisterPrefabOverload overload)
|
||||||
{
|
{
|
||||||
string msg = OverloadWithHandler(overload)
|
string msg = OverloadWithHandler(overload)
|
||||||
? "Could not register handler for prefab because the prefab was null"
|
? "Could not register handler for prefab because the prefab was null"
|
||||||
@ -375,7 +381,7 @@ public void RegisterPrefab_ErrorForNullPrefab(RegisterPrefabOverload overload)
|
|||||||
[TestCase(RegisterPrefabOverload.Prefab_SpawnDelegate_NewAssetId)]
|
[TestCase(RegisterPrefabOverload.Prefab_SpawnDelegate_NewAssetId)]
|
||||||
[TestCase(RegisterPrefabOverload.Prefab_SpawnHandlerDelegate)]
|
[TestCase(RegisterPrefabOverload.Prefab_SpawnHandlerDelegate)]
|
||||||
[TestCase(RegisterPrefabOverload.Prefab_SpawnHandlerDelegate_NewAssetId)]
|
[TestCase(RegisterPrefabOverload.Prefab_SpawnHandlerDelegate_NewAssetId)]
|
||||||
public void RegisterPrefab_ErrorForPrefabWithoutNetworkIdentity(RegisterPrefabOverload overload)
|
public void ErrorForPrefabWithoutNetworkIdentity(RegisterPrefabOverload overload)
|
||||||
{
|
{
|
||||||
string msg = OverloadWithHandler(overload)
|
string msg = OverloadWithHandler(overload)
|
||||||
? $"Could not register handler for '{invalidPrefab.name}' since it contains no NetworkIdentity component"
|
? $"Could not register handler for '{invalidPrefab.name}' since it contains no NetworkIdentity component"
|
||||||
@ -389,7 +395,7 @@ public void RegisterPrefab_ErrorForPrefabWithoutNetworkIdentity(RegisterPrefabOv
|
|||||||
[TestCase(RegisterPrefabOverload.Prefab)]
|
[TestCase(RegisterPrefabOverload.Prefab)]
|
||||||
[TestCase(RegisterPrefabOverload.Prefab_SpawnDelegate)]
|
[TestCase(RegisterPrefabOverload.Prefab_SpawnDelegate)]
|
||||||
[TestCase(RegisterPrefabOverload.Prefab_SpawnHandlerDelegate)]
|
[TestCase(RegisterPrefabOverload.Prefab_SpawnHandlerDelegate)]
|
||||||
public void RegisterPrefab_ErrorForEmptyGuid(RegisterPrefabOverload overload)
|
public void ErrorForEmptyGuid(RegisterPrefabOverload overload)
|
||||||
{
|
{
|
||||||
// setup
|
// setup
|
||||||
CreateSceneObject(out GameObject runtimeObject, out NetworkIdentity networkIdentity);
|
CreateSceneObject(out GameObject runtimeObject, out NetworkIdentity networkIdentity);
|
||||||
@ -408,7 +414,7 @@ public void RegisterPrefab_ErrorForEmptyGuid(RegisterPrefabOverload overload)
|
|||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
[TestCase(RegisterPrefabOverload.Prefab_NewAssetId)]
|
[TestCase(RegisterPrefabOverload.Prefab_NewAssetId)]
|
||||||
public void RegisterPrefab_PrefabNewGuid_AddsRuntimeObjectToDictionary(RegisterPrefabOverload overload)
|
public void PrefabNewGuid_AddsRuntimeObjectToDictionary(RegisterPrefabOverload overload)
|
||||||
{
|
{
|
||||||
// setup
|
// setup
|
||||||
CreateSceneObject(out GameObject runtimeObject, out NetworkIdentity networkIdentity);
|
CreateSceneObject(out GameObject runtimeObject, out NetworkIdentity networkIdentity);
|
||||||
@ -428,7 +434,7 @@ public void RegisterPrefab_PrefabNewGuid_AddsRuntimeObjectToDictionary(RegisterP
|
|||||||
[Test]
|
[Test]
|
||||||
[TestCase(RegisterPrefabOverload.Prefab_SpawnDelegate_NewAssetId)]
|
[TestCase(RegisterPrefabOverload.Prefab_SpawnDelegate_NewAssetId)]
|
||||||
[TestCase(RegisterPrefabOverload.Prefab_SpawnHandlerDelegate_NewAssetId)]
|
[TestCase(RegisterPrefabOverload.Prefab_SpawnHandlerDelegate_NewAssetId)]
|
||||||
public void RegisterPrefab_Handler_AddsSpawnHandlerToDictionaryForRuntimeObject(RegisterPrefabOverload overload)
|
public void Handler_AddsSpawnHandlerToDictionaryForRuntimeObject(RegisterPrefabOverload overload)
|
||||||
{
|
{
|
||||||
// setup
|
// setup
|
||||||
CreateSceneObject(out GameObject runtimeObject, out NetworkIdentity networkIdentity);
|
CreateSceneObject(out GameObject runtimeObject, out NetworkIdentity networkIdentity);
|
||||||
@ -445,7 +451,7 @@ public void RegisterPrefab_Handler_AddsSpawnHandlerToDictionaryForRuntimeObject(
|
|||||||
[Test]
|
[Test]
|
||||||
[TestCase(RegisterPrefabOverload.Prefab_SpawnDelegate_NewAssetId)]
|
[TestCase(RegisterPrefabOverload.Prefab_SpawnDelegate_NewAssetId)]
|
||||||
[TestCase(RegisterPrefabOverload.Prefab_SpawnHandlerDelegate_NewAssetId)]
|
[TestCase(RegisterPrefabOverload.Prefab_SpawnHandlerDelegate_NewAssetId)]
|
||||||
public void RegisterPrefab_Handler_AddsUnSpawnHandlerToDictionaryForRuntimeObject(RegisterPrefabOverload overload)
|
public void Handler_AddsUnSpawnHandlerToDictionaryForRuntimeObject(RegisterPrefabOverload overload)
|
||||||
{
|
{
|
||||||
// setup
|
// setup
|
||||||
CreateSceneObject(out GameObject runtimeObject, out NetworkIdentity networkIdentity);
|
CreateSceneObject(out GameObject runtimeObject, out NetworkIdentity networkIdentity);
|
||||||
@ -463,7 +469,7 @@ public void RegisterPrefab_Handler_AddsUnSpawnHandlerToDictionaryForRuntimeObjec
|
|||||||
[TestCase(RegisterPrefabOverload.Prefab_NewAssetId)]
|
[TestCase(RegisterPrefabOverload.Prefab_NewAssetId)]
|
||||||
[TestCase(RegisterPrefabOverload.Prefab_SpawnDelegate_NewAssetId)]
|
[TestCase(RegisterPrefabOverload.Prefab_SpawnDelegate_NewAssetId)]
|
||||||
[TestCase(RegisterPrefabOverload.Prefab_SpawnHandlerDelegate_NewAssetId)]
|
[TestCase(RegisterPrefabOverload.Prefab_SpawnHandlerDelegate_NewAssetId)]
|
||||||
public void RegisterPrefab_NewGuid_ErrorForEmptyGuid(RegisterPrefabOverload overload)
|
public void NewGuid_ErrorForEmptyGuid(RegisterPrefabOverload overload)
|
||||||
{
|
{
|
||||||
string msg = OverloadWithHandler(overload)
|
string msg = OverloadWithHandler(overload)
|
||||||
? $"Could not register handler for '{validPrefab.name}' with new assetId because the new assetId was empty"
|
? $"Could not register handler for '{validPrefab.name}' with new assetId because the new assetId was empty"
|
||||||
@ -479,7 +485,7 @@ public void RegisterPrefab_NewGuid_ErrorForEmptyGuid(RegisterPrefabOverload over
|
|||||||
[TestCase(RegisterPrefabOverload.Prefab_SpawnDelegate_NewAssetId)]
|
[TestCase(RegisterPrefabOverload.Prefab_SpawnDelegate_NewAssetId)]
|
||||||
[TestCase(RegisterPrefabOverload.Prefab_SpawnHandlerDelegate)]
|
[TestCase(RegisterPrefabOverload.Prefab_SpawnHandlerDelegate)]
|
||||||
[TestCase(RegisterPrefabOverload.Prefab_SpawnHandlerDelegate_NewAssetId)]
|
[TestCase(RegisterPrefabOverload.Prefab_SpawnHandlerDelegate_NewAssetId)]
|
||||||
public void RegisterPrefab_ErrorIfPrefabHadSceneId(RegisterPrefabOverload overload)
|
public void ErrorIfPrefabHadSceneId(RegisterPrefabOverload overload)
|
||||||
{
|
{
|
||||||
GameObject clone = GameObject.Instantiate(validPrefab);
|
GameObject clone = GameObject.Instantiate(validPrefab);
|
||||||
NetworkIdentity netId = clone.GetComponent<NetworkIdentity>();
|
NetworkIdentity netId = clone.GetComponent<NetworkIdentity>();
|
||||||
@ -499,7 +505,7 @@ public void RegisterPrefab_ErrorIfPrefabHadSceneId(RegisterPrefabOverload overlo
|
|||||||
[TestCase(RegisterPrefabOverload.Prefab_SpawnDelegate_NewAssetId)]
|
[TestCase(RegisterPrefabOverload.Prefab_SpawnDelegate_NewAssetId)]
|
||||||
[TestCase(RegisterPrefabOverload.Prefab_SpawnHandlerDelegate)]
|
[TestCase(RegisterPrefabOverload.Prefab_SpawnHandlerDelegate)]
|
||||||
[TestCase(RegisterPrefabOverload.Prefab_SpawnHandlerDelegate_NewAssetId)]
|
[TestCase(RegisterPrefabOverload.Prefab_SpawnHandlerDelegate_NewAssetId)]
|
||||||
public void RegisterPrefab_WarningForNetworkIdentityInChildren(RegisterPrefabOverload overload)
|
public void WarningForNetworkIdentityInChildren(RegisterPrefabOverload overload)
|
||||||
{
|
{
|
||||||
LogAssert.Expect(LogType.Warning, $"Prefab '{prefabWithChildren.name}' has multiple NetworkIdentity components. There should only be one NetworkIdentity on a prefab, and it must be on the root object.");
|
LogAssert.Expect(LogType.Warning, $"Prefab '{prefabWithChildren.name}' has multiple NetworkIdentity components. There should only be one NetworkIdentity on a prefab, and it must be on the root object.");
|
||||||
CallRegisterPrefab(prefabWithChildren, overload);
|
CallRegisterPrefab(prefabWithChildren, overload);
|
||||||
@ -509,7 +515,7 @@ public void RegisterPrefab_WarningForNetworkIdentityInChildren(RegisterPrefabOve
|
|||||||
[Test]
|
[Test]
|
||||||
[TestCase(RegisterPrefabOverload.Prefab)]
|
[TestCase(RegisterPrefabOverload.Prefab)]
|
||||||
[TestCase(RegisterPrefabOverload.Prefab_NewAssetId, IgnoreReason = NewAssetIdIgnoreMessage)]
|
[TestCase(RegisterPrefabOverload.Prefab_NewAssetId, IgnoreReason = NewAssetIdIgnoreMessage)]
|
||||||
public void RegisterPrefab_Prefab_WarningForAssetIdAlreadyExistingInPrefabsDictionary(RegisterPrefabOverload overload)
|
public void Prefab_WarningForAssetIdAlreadyExistingInPrefabsDictionary(RegisterPrefabOverload overload)
|
||||||
{
|
{
|
||||||
Guid guid = GuidForOverload(overload);
|
Guid guid = GuidForOverload(overload);
|
||||||
|
|
||||||
@ -524,7 +530,7 @@ public void RegisterPrefab_Prefab_WarningForAssetIdAlreadyExistingInPrefabsDicti
|
|||||||
[TestCase(RegisterPrefabOverload.Prefab_SpawnDelegate_NewAssetId, IgnoreReason = NewAssetIdIgnoreMessage)]
|
[TestCase(RegisterPrefabOverload.Prefab_SpawnDelegate_NewAssetId, IgnoreReason = NewAssetIdIgnoreMessage)]
|
||||||
[TestCase(RegisterPrefabOverload.Prefab_SpawnHandlerDelegate)]
|
[TestCase(RegisterPrefabOverload.Prefab_SpawnHandlerDelegate)]
|
||||||
[TestCase(RegisterPrefabOverload.Prefab_SpawnHandlerDelegate_NewAssetId, IgnoreReason = NewAssetIdIgnoreMessage)]
|
[TestCase(RegisterPrefabOverload.Prefab_SpawnHandlerDelegate_NewAssetId, IgnoreReason = NewAssetIdIgnoreMessage)]
|
||||||
public void RegisterPrefab_Handler_ErrorForAssetIdAlreadyExistingInPrefabsDictionary(RegisterPrefabOverload overload)
|
public void Handler_ErrorForAssetIdAlreadyExistingInPrefabsDictionary(RegisterPrefabOverload overload)
|
||||||
{
|
{
|
||||||
Guid guid = GuidForOverload(overload);
|
Guid guid = GuidForOverload(overload);
|
||||||
|
|
||||||
@ -541,7 +547,7 @@ public void RegisterPrefab_Handler_ErrorForAssetIdAlreadyExistingInPrefabsDictio
|
|||||||
[TestCase(RegisterPrefabOverload.Prefab_SpawnDelegate_NewAssetId, IgnoreReason = NewAssetIdIgnoreMessage)]
|
[TestCase(RegisterPrefabOverload.Prefab_SpawnDelegate_NewAssetId, IgnoreReason = NewAssetIdIgnoreMessage)]
|
||||||
[TestCase(RegisterPrefabOverload.Prefab_SpawnHandlerDelegate)]
|
[TestCase(RegisterPrefabOverload.Prefab_SpawnHandlerDelegate)]
|
||||||
[TestCase(RegisterPrefabOverload.Prefab_SpawnHandlerDelegate_NewAssetId, IgnoreReason = NewAssetIdIgnoreMessage)]
|
[TestCase(RegisterPrefabOverload.Prefab_SpawnHandlerDelegate_NewAssetId, IgnoreReason = NewAssetIdIgnoreMessage)]
|
||||||
public void RegisterPrefab_WarningForAssetIdAlreadyExistingInHandlersDictionary(RegisterPrefabOverload overload)
|
public void WarningForAssetIdAlreadyExistingInHandlersDictionary(RegisterPrefabOverload overload)
|
||||||
{
|
{
|
||||||
Guid guid = GuidForOverload(overload);
|
Guid guid = GuidForOverload(overload);
|
||||||
|
|
||||||
@ -560,7 +566,7 @@ public void RegisterPrefab_WarningForAssetIdAlreadyExistingInHandlersDictionary(
|
|||||||
[Test]
|
[Test]
|
||||||
[TestCase(RegisterPrefabOverload.Prefab_SpawnDelegate)]
|
[TestCase(RegisterPrefabOverload.Prefab_SpawnDelegate)]
|
||||||
[TestCase(RegisterPrefabOverload.Prefab_SpawnDelegate_NewAssetId, IgnoreReason = NewAssetIdIgnoreMessage)]
|
[TestCase(RegisterPrefabOverload.Prefab_SpawnDelegate_NewAssetId, IgnoreReason = NewAssetIdIgnoreMessage)]
|
||||||
public void RegisterPrefab_SpawnDelegate_AddsHandlerToSpawnHandlers(RegisterPrefabOverload overload)
|
public void SpawnDelegate_AddsHandlerToSpawnHandlers(RegisterPrefabOverload overload)
|
||||||
{
|
{
|
||||||
int handlerCalled = 0;
|
int handlerCalled = 0;
|
||||||
|
|
||||||
@ -585,7 +591,7 @@ public void RegisterPrefab_SpawnDelegate_AddsHandlerToSpawnHandlers(RegisterPref
|
|||||||
[Test]
|
[Test]
|
||||||
[TestCase(RegisterPrefabOverload.Prefab_SpawnDelegate)]
|
[TestCase(RegisterPrefabOverload.Prefab_SpawnDelegate)]
|
||||||
[TestCase(RegisterPrefabOverload.Prefab_SpawnDelegate_NewAssetId, IgnoreReason = NewAssetIdIgnoreMessage)]
|
[TestCase(RegisterPrefabOverload.Prefab_SpawnDelegate_NewAssetId, IgnoreReason = NewAssetIdIgnoreMessage)]
|
||||||
public void RegisterPrefab_SpawnDelegate_AddsHandlerToSpawnHandlersWithCorrectArguments(RegisterPrefabOverload overload)
|
public void SpawnDelegate_AddsHandlerToSpawnHandlersWithCorrectArguments(RegisterPrefabOverload overload)
|
||||||
{
|
{
|
||||||
int handlerCalled = 0;
|
int handlerCalled = 0;
|
||||||
Vector3 somePosition = new Vector3(10, 20, 3);
|
Vector3 somePosition = new Vector3(10, 20, 3);
|
||||||
@ -612,7 +618,7 @@ public void RegisterPrefab_SpawnDelegate_AddsHandlerToSpawnHandlersWithCorrectAr
|
|||||||
[Test]
|
[Test]
|
||||||
[TestCase(RegisterPrefabOverload.Prefab_SpawnDelegate)]
|
[TestCase(RegisterPrefabOverload.Prefab_SpawnDelegate)]
|
||||||
[TestCase(RegisterPrefabOverload.Prefab_SpawnDelegate_NewAssetId)]
|
[TestCase(RegisterPrefabOverload.Prefab_SpawnDelegate_NewAssetId)]
|
||||||
public void RegisterPrefab_SpawnDelegate_ErrorWhenSpawnHandlerIsNull(RegisterPrefabOverload overload)
|
public void SpawnDelegate_ErrorWhenSpawnHandlerIsNull(RegisterPrefabOverload overload)
|
||||||
{
|
{
|
||||||
Guid guid = GuidForOverload(overload);
|
Guid guid = GuidForOverload(overload);
|
||||||
LogAssert.Expect(LogType.Error, $"Can not Register null SpawnHandler for {guid}");
|
LogAssert.Expect(LogType.Error, $"Can not Register null SpawnHandler for {guid}");
|
||||||
@ -622,7 +628,7 @@ public void RegisterPrefab_SpawnDelegate_ErrorWhenSpawnHandlerIsNull(RegisterPre
|
|||||||
[Test]
|
[Test]
|
||||||
[TestCase(RegisterPrefabOverload.Prefab_SpawnHandlerDelegate)]
|
[TestCase(RegisterPrefabOverload.Prefab_SpawnHandlerDelegate)]
|
||||||
[TestCase(RegisterPrefabOverload.Prefab_SpawnHandlerDelegate_NewAssetId, IgnoreReason = NewAssetIdIgnoreMessage)]
|
[TestCase(RegisterPrefabOverload.Prefab_SpawnHandlerDelegate_NewAssetId, IgnoreReason = NewAssetIdIgnoreMessage)]
|
||||||
public void RegisterPrefab_SpawnHandleDelegate_AddsHandlerToSpawnHandlers(RegisterPrefabOverload overload)
|
public void SpawnHandleDelegate_AddsHandlerToSpawnHandlers(RegisterPrefabOverload overload)
|
||||||
{
|
{
|
||||||
Guid guid = GuidForOverload(overload);
|
Guid guid = GuidForOverload(overload);
|
||||||
|
|
||||||
@ -637,7 +643,7 @@ public void RegisterPrefab_SpawnHandleDelegate_AddsHandlerToSpawnHandlers(Regist
|
|||||||
[Test]
|
[Test]
|
||||||
[TestCase(RegisterPrefabOverload.Prefab_SpawnHandlerDelegate)]
|
[TestCase(RegisterPrefabOverload.Prefab_SpawnHandlerDelegate)]
|
||||||
[TestCase(RegisterPrefabOverload.Prefab_SpawnHandlerDelegate_NewAssetId, IgnoreReason = NewAssetIdIgnoreMessage)]
|
[TestCase(RegisterPrefabOverload.Prefab_SpawnHandlerDelegate_NewAssetId, IgnoreReason = NewAssetIdIgnoreMessage)]
|
||||||
public void RegisterPrefab_SpawnHandleDelegate_ErrorWhenSpawnHandlerIsNull(RegisterPrefabOverload overload)
|
public void SpawnHandleDelegate_ErrorWhenSpawnHandlerIsNull(RegisterPrefabOverload overload)
|
||||||
{
|
{
|
||||||
Guid guid = GuidForOverload(overload);
|
Guid guid = GuidForOverload(overload);
|
||||||
LogAssert.Expect(LogType.Error, $"Can not Register null SpawnHandler for {guid}");
|
LogAssert.Expect(LogType.Error, $"Can not Register null SpawnHandler for {guid}");
|
||||||
@ -649,16 +655,18 @@ public void RegisterPrefab_SpawnHandleDelegate_ErrorWhenSpawnHandlerIsNull(Regis
|
|||||||
[TestCase(RegisterPrefabOverload.Prefab_SpawnDelegate_NewAssetId, IgnoreReason = NewAssetIdIgnoreMessage)]
|
[TestCase(RegisterPrefabOverload.Prefab_SpawnDelegate_NewAssetId, IgnoreReason = NewAssetIdIgnoreMessage)]
|
||||||
[TestCase(RegisterPrefabOverload.Prefab_SpawnHandlerDelegate)]
|
[TestCase(RegisterPrefabOverload.Prefab_SpawnHandlerDelegate)]
|
||||||
[TestCase(RegisterPrefabOverload.Prefab_SpawnHandlerDelegate_NewAssetId, IgnoreReason = NewAssetIdIgnoreMessage)]
|
[TestCase(RegisterPrefabOverload.Prefab_SpawnHandlerDelegate_NewAssetId, IgnoreReason = NewAssetIdIgnoreMessage)]
|
||||||
public void RegisterPrefab_Handler_ErrorWhenUnSpawnHandlerIsNull(RegisterPrefabOverload overload)
|
public void Handler_ErrorWhenUnSpawnHandlerIsNull(RegisterPrefabOverload overload)
|
||||||
{
|
{
|
||||||
Guid guid = GuidForOverload(overload);
|
Guid guid = GuidForOverload(overload);
|
||||||
LogAssert.Expect(LogType.Error, $"Can not Register null UnSpawnHandler for {guid}");
|
LogAssert.Expect(LogType.Error, $"Can not Register null UnSpawnHandler for {guid}");
|
||||||
CallRegisterPrefab(validPrefab, overload, unspawnHandler: null);
|
CallRegisterPrefab(validPrefab, overload, unspawnHandler: null);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
public class ClientSceneTests_UnregisterPrefab : BaseClientSceneTests
|
||||||
|
{
|
||||||
[Test]
|
[Test]
|
||||||
public void UnregisterPrefab_RemovesPrefabFromDictionary()
|
public void RemovesPrefabFromDictionary()
|
||||||
{
|
{
|
||||||
prefabs.Add(validPrefabGuid, validPrefab);
|
prefabs.Add(validPrefabGuid, validPrefab);
|
||||||
|
|
||||||
@ -668,7 +676,7 @@ public void UnregisterPrefab_RemovesPrefabFromDictionary()
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void UnregisterPrefab_RemovesSpawnHandlerFromDictionary()
|
public void RemovesSpawnHandlerFromDictionary()
|
||||||
{
|
{
|
||||||
spawnHandlers.Add(validPrefabGuid, new SpawnHandlerDelegate(x => null));
|
spawnHandlers.Add(validPrefabGuid, new SpawnHandlerDelegate(x => null));
|
||||||
|
|
||||||
@ -678,7 +686,7 @@ public void UnregisterPrefab_RemovesSpawnHandlerFromDictionary()
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void UnregisterPrefab_RemovesUnSpawnHandlerFromDictionary()
|
public void RemovesUnSpawnHandlerFromDictionary()
|
||||||
{
|
{
|
||||||
unspawnHandlers.Add(validPrefabGuid, new UnSpawnDelegate(x => { }));
|
unspawnHandlers.Add(validPrefabGuid, new UnSpawnDelegate(x => { }));
|
||||||
|
|
||||||
@ -688,22 +696,24 @@ public void UnregisterPrefab_RemovesUnSpawnHandlerFromDictionary()
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void UnregisterPrefab_ErrorWhenPrefabIsNull()
|
public void ErrorWhenPrefabIsNull()
|
||||||
{
|
{
|
||||||
LogAssert.Expect(LogType.Error, "Could not unregister prefab because it was null");
|
LogAssert.Expect(LogType.Error, "Could not unregister prefab because it was null");
|
||||||
ClientScene.UnregisterPrefab(null);
|
ClientScene.UnregisterPrefab(null);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void UnregisterPrefab_ErrorWhenPrefabHasNoNetworkIdentity()
|
public void ErrorWhenPrefabHasNoNetworkIdentity()
|
||||||
{
|
{
|
||||||
LogAssert.Expect(LogType.Error, $"Could not unregister '{invalidPrefab.name}' since it contains no NetworkIdentity component");
|
LogAssert.Expect(LogType.Error, $"Could not unregister '{invalidPrefab.name}' since it contains no NetworkIdentity component");
|
||||||
ClientScene.UnregisterPrefab(invalidPrefab);
|
ClientScene.UnregisterPrefab(invalidPrefab);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
public class ClientSceneTests_RegisterSpawnHandler : BaseClientSceneTests
|
||||||
|
{
|
||||||
[Test]
|
[Test]
|
||||||
public void RegisterSpawnHandler_SpawnDelegate_AddsHandlerToSpawnHandlers()
|
public void SpawnDelegate_AddsHandlerToSpawnHandlers()
|
||||||
{
|
{
|
||||||
int handlerCalled = 0;
|
int handlerCalled = 0;
|
||||||
|
|
||||||
@ -726,7 +736,7 @@ public void RegisterSpawnHandler_SpawnDelegate_AddsHandlerToSpawnHandlers()
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void RegisterSpawnHandler_SpawnDelegate_AddsHandlerToSpawnHandlersWithCorrectArguments()
|
public void SpawnDelegate_AddsHandlerToSpawnHandlersWithCorrectArguments()
|
||||||
{
|
{
|
||||||
int handlerCalled = 0;
|
int handlerCalled = 0;
|
||||||
Vector3 somePosition = new Vector3(10, 20, 3);
|
Vector3 somePosition = new Vector3(10, 20, 3);
|
||||||
@ -752,7 +762,7 @@ public void RegisterSpawnHandler_SpawnDelegate_AddsHandlerToSpawnHandlersWithCor
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void RegisterSpawnHandler_SpawnDelegate_AddsHandlerToUnSpawnHandlers()
|
public void SpawnDelegate_AddsHandlerToUnSpawnHandlers()
|
||||||
{
|
{
|
||||||
Guid guid = Guid.NewGuid();
|
Guid guid = Guid.NewGuid();
|
||||||
SpawnDelegate spawnHandler = new SpawnDelegate((x, y) => null);
|
SpawnDelegate spawnHandler = new SpawnDelegate((x, y) => null);
|
||||||
@ -765,7 +775,7 @@ public void RegisterSpawnHandler_SpawnDelegate_AddsHandlerToUnSpawnHandlers()
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void RegisterSpawnHandler_SpawnDelegate_ErrorWhenSpawnHandlerIsNull()
|
public void SpawnDelegate_ErrorWhenSpawnHandlerIsNull()
|
||||||
{
|
{
|
||||||
Guid guid = Guid.NewGuid();
|
Guid guid = Guid.NewGuid();
|
||||||
SpawnDelegate spawnHandler = null;
|
SpawnDelegate spawnHandler = null;
|
||||||
@ -776,7 +786,7 @@ public void RegisterSpawnHandler_SpawnDelegate_ErrorWhenSpawnHandlerIsNull()
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void RegisterSpawnHandler_SpawnDelegate_ErrorWhenUnSpawnHandlerIsNull()
|
public void SpawnDelegate_ErrorWhenUnSpawnHandlerIsNull()
|
||||||
{
|
{
|
||||||
Guid guid = Guid.NewGuid();
|
Guid guid = Guid.NewGuid();
|
||||||
SpawnDelegate spawnHandler = new SpawnDelegate((x, y) => null);
|
SpawnDelegate spawnHandler = new SpawnDelegate((x, y) => null);
|
||||||
@ -787,7 +797,7 @@ public void RegisterSpawnHandler_SpawnDelegate_ErrorWhenUnSpawnHandlerIsNull()
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void RegisterSpawnHandler_SpawnDelegate_ErrorWhenAssetIdIsEmpty()
|
public void SpawnDelegate_ErrorWhenAssetIdIsEmpty()
|
||||||
{
|
{
|
||||||
Guid guid = new Guid();
|
Guid guid = new Guid();
|
||||||
SpawnDelegate spawnHandler = new SpawnDelegate((x, y) => null);
|
SpawnDelegate spawnHandler = new SpawnDelegate((x, y) => null);
|
||||||
@ -798,7 +808,7 @@ public void RegisterSpawnHandler_SpawnDelegate_ErrorWhenAssetIdIsEmpty()
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void RegisterSpawnHandler_SpawnDelegate_WarningWhenHandlerForGuidAlreadyExistsInHandlerDictionary()
|
public void SpawnDelegate_WarningWhenHandlerForGuidAlreadyExistsInHandlerDictionary()
|
||||||
{
|
{
|
||||||
Guid guid = Guid.NewGuid();
|
Guid guid = Guid.NewGuid();
|
||||||
SpawnDelegate spawnHandler = new SpawnDelegate((x, y) => null);
|
SpawnDelegate spawnHandler = new SpawnDelegate((x, y) => null);
|
||||||
@ -814,7 +824,7 @@ public void RegisterSpawnHandler_SpawnDelegate_WarningWhenHandlerForGuidAlreadyE
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void RegisterSpawnHandler_SpawnDelegate_ErrorWhenHandlerForGuidAlreadyExistsInPrefabDictionary()
|
public void SpawnDelegate_ErrorWhenHandlerForGuidAlreadyExistsInPrefabDictionary()
|
||||||
{
|
{
|
||||||
Guid guid = Guid.NewGuid();
|
Guid guid = Guid.NewGuid();
|
||||||
prefabs.Add(guid, validPrefab);
|
prefabs.Add(guid, validPrefab);
|
||||||
@ -828,7 +838,7 @@ public void RegisterSpawnHandler_SpawnDelegate_ErrorWhenHandlerForGuidAlreadyExi
|
|||||||
|
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void RegisterSpawnHandler_SpawnHandlerDelegate_AddsHandlerToSpawnHandlers()
|
public void SpawnHandlerDelegate_AddsHandlerToSpawnHandlers()
|
||||||
{
|
{
|
||||||
Guid guid = Guid.NewGuid();
|
Guid guid = Guid.NewGuid();
|
||||||
SpawnHandlerDelegate spawnHandler = new SpawnHandlerDelegate(x => null);
|
SpawnHandlerDelegate spawnHandler = new SpawnHandlerDelegate(x => null);
|
||||||
@ -841,7 +851,7 @@ public void RegisterSpawnHandler_SpawnHandlerDelegate_AddsHandlerToSpawnHandlers
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void RegisterSpawnHandler_SpawnHandlerDelegate_AddsHandlerToUnSpawnHandlers()
|
public void SpawnHandlerDelegate_AddsHandlerToUnSpawnHandlers()
|
||||||
{
|
{
|
||||||
Guid guid = Guid.NewGuid();
|
Guid guid = Guid.NewGuid();
|
||||||
SpawnHandlerDelegate spawnHandler = new SpawnHandlerDelegate(x => null);
|
SpawnHandlerDelegate spawnHandler = new SpawnHandlerDelegate(x => null);
|
||||||
@ -854,7 +864,7 @@ public void RegisterSpawnHandler_SpawnHandlerDelegate_AddsHandlerToUnSpawnHandle
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void RegisterSpawnHandler_SpawnHandlerDelegate_ErrorWhenSpawnHandlerIsNull()
|
public void SpawnHandlerDelegate_ErrorWhenSpawnHandlerIsNull()
|
||||||
{
|
{
|
||||||
Guid guid = Guid.NewGuid();
|
Guid guid = Guid.NewGuid();
|
||||||
SpawnHandlerDelegate spawnHandler = null;
|
SpawnHandlerDelegate spawnHandler = null;
|
||||||
@ -865,7 +875,7 @@ public void RegisterSpawnHandler_SpawnHandlerDelegate_ErrorWhenSpawnHandlerIsNul
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void RegisterSpawnHandler_SpawnHandlerDelegate_ErrorWhenUnSpawnHandlerIsNull()
|
public void SpawnHandlerDelegate_ErrorWhenUnSpawnHandlerIsNull()
|
||||||
{
|
{
|
||||||
Guid guid = Guid.NewGuid();
|
Guid guid = Guid.NewGuid();
|
||||||
SpawnHandlerDelegate spawnHandler = new SpawnHandlerDelegate(x => null);
|
SpawnHandlerDelegate spawnHandler = new SpawnHandlerDelegate(x => null);
|
||||||
@ -876,7 +886,7 @@ public void RegisterSpawnHandler_SpawnHandlerDelegate_ErrorWhenUnSpawnHandlerIsN
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void RegisterSpawnHandler_SpawnHandlerDelegate_ErrorWhenAssetIdIsEmpty()
|
public void SpawnHandlerDelegate_ErrorWhenAssetIdIsEmpty()
|
||||||
{
|
{
|
||||||
Guid guid = new Guid();
|
Guid guid = new Guid();
|
||||||
SpawnHandlerDelegate spawnHandler = new SpawnHandlerDelegate(x => null);
|
SpawnHandlerDelegate spawnHandler = new SpawnHandlerDelegate(x => null);
|
||||||
@ -887,7 +897,7 @@ public void RegisterSpawnHandler_SpawnHandlerDelegate_ErrorWhenAssetIdIsEmpty()
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void RegisterSpawnHandler_SpawnHandlerDelegate_WarningWhenHandlerForGuidAlreadyExistsInHandlerDictionary()
|
public void SpawnHandlerDelegate_WarningWhenHandlerForGuidAlreadyExistsInHandlerDictionary()
|
||||||
{
|
{
|
||||||
Guid guid = Guid.NewGuid();
|
Guid guid = Guid.NewGuid();
|
||||||
SpawnHandlerDelegate spawnHandler = new SpawnHandlerDelegate(x => null);
|
SpawnHandlerDelegate spawnHandler = new SpawnHandlerDelegate(x => null);
|
||||||
@ -903,7 +913,7 @@ public void RegisterSpawnHandler_SpawnHandlerDelegate_WarningWhenHandlerForGuidA
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void RegisterSpawnHandler_SpawnHandlerDelegate_ErrorWhenHandlerForGuidAlreadyExistsInPrefabDictionary()
|
public void SpawnHandlerDelegate_ErrorWhenHandlerForGuidAlreadyExistsInPrefabDictionary()
|
||||||
{
|
{
|
||||||
Guid guid = Guid.NewGuid();
|
Guid guid = Guid.NewGuid();
|
||||||
prefabs.Add(guid, validPrefab);
|
prefabs.Add(guid, validPrefab);
|
||||||
@ -915,9 +925,11 @@ public void RegisterSpawnHandler_SpawnHandlerDelegate_ErrorWhenHandlerForGuidAlr
|
|||||||
ClientScene.RegisterSpawnHandler(guid, spawnHandler, unspawnHandler);
|
ClientScene.RegisterSpawnHandler(guid, spawnHandler, unspawnHandler);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
public class ClientSceneTests_UnregisterSpawnHandler : BaseClientSceneTests
|
||||||
|
{
|
||||||
[Test]
|
[Test]
|
||||||
public void UnregisterSpawnHandler_RemovesSpawnHandlersFromDictionary()
|
public void RemovesSpawnHandlersFromDictionary()
|
||||||
{
|
{
|
||||||
spawnHandlers.Add(validPrefabGuid, new SpawnHandlerDelegate(x => null));
|
spawnHandlers.Add(validPrefabGuid, new SpawnHandlerDelegate(x => null));
|
||||||
|
|
||||||
@ -927,7 +939,7 @@ public void UnregisterSpawnHandler_RemovesSpawnHandlersFromDictionary()
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void UnregisterSpawnHandler_RemovesUnSpawnHandlersFromDictionary()
|
public void RemovesUnSpawnHandlersFromDictionary()
|
||||||
{
|
{
|
||||||
unspawnHandlers.Add(validPrefabGuid, new UnSpawnDelegate(x => { }));
|
unspawnHandlers.Add(validPrefabGuid, new UnSpawnDelegate(x => { }));
|
||||||
|
|
||||||
@ -937,7 +949,7 @@ public void UnregisterSpawnHandler_RemovesUnSpawnHandlersFromDictionary()
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void UnregisterSpawnHandler_DoesNotRemovePrefabDictionary()
|
public void DoesNotRemovePrefabDictionary()
|
||||||
{
|
{
|
||||||
prefabs.Add(validPrefabGuid, validPrefab);
|
prefabs.Add(validPrefabGuid, validPrefab);
|
||||||
|
|
||||||
@ -947,9 +959,11 @@ public void UnregisterSpawnHandler_DoesNotRemovePrefabDictionary()
|
|||||||
Assert.IsTrue(prefabs.ContainsKey(validPrefabGuid));
|
Assert.IsTrue(prefabs.ContainsKey(validPrefabGuid));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
public class ClientSceneTests_ClearSpawners : BaseClientSceneTests
|
||||||
|
{
|
||||||
[Test]
|
[Test]
|
||||||
public void ClearSpawners_RemovesAllPrefabsFromDictionary()
|
public void RemovesAllPrefabsFromDictionary()
|
||||||
{
|
{
|
||||||
prefabs.Add(Guid.NewGuid(), null);
|
prefabs.Add(Guid.NewGuid(), null);
|
||||||
prefabs.Add(Guid.NewGuid(), null);
|
prefabs.Add(Guid.NewGuid(), null);
|
||||||
@ -961,7 +975,7 @@ public void ClearSpawners_RemovesAllPrefabsFromDictionary()
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void ClearSpawners_RemovesAllSpawnHandlersFromDictionary()
|
public void RemovesAllSpawnHandlersFromDictionary()
|
||||||
{
|
{
|
||||||
spawnHandlers.Add(Guid.NewGuid(), null);
|
spawnHandlers.Add(Guid.NewGuid(), null);
|
||||||
spawnHandlers.Add(Guid.NewGuid(), null);
|
spawnHandlers.Add(Guid.NewGuid(), null);
|
||||||
@ -973,7 +987,7 @@ public void ClearSpawners_RemovesAllSpawnHandlersFromDictionary()
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void ClearSpawners_RemovesAllUnspawnHandlersFromDictionary()
|
public void RemovesAllUnspawnHandlersFromDictionary()
|
||||||
{
|
{
|
||||||
unspawnHandlers.Add(Guid.NewGuid(), null);
|
unspawnHandlers.Add(Guid.NewGuid(), null);
|
||||||
unspawnHandlers.Add(Guid.NewGuid(), null);
|
unspawnHandlers.Add(Guid.NewGuid(), null);
|
||||||
@ -985,7 +999,7 @@ public void ClearSpawners_RemovesAllUnspawnHandlersFromDictionary()
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void ClearSpawners_ClearsAllDictionary()
|
public void ClearsAllDictionary()
|
||||||
{
|
{
|
||||||
prefabs.Add(Guid.NewGuid(), null);
|
prefabs.Add(Guid.NewGuid(), null);
|
||||||
prefabs.Add(Guid.NewGuid(), null);
|
prefabs.Add(Guid.NewGuid(), null);
|
||||||
|
Loading…
Reference in New Issue
Block a user