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vis2k 2023-01-06 17:40:57 +01:00
parent 7b7ad85204
commit c9dfd95bb7

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@ -1221,6 +1221,8 @@ public static bool SpawnObjects()
if (!active)
return false;
// find all NetworkIdentities in the scene.
// all of them are disabled because of NetworkScenePostProcess.
NetworkIdentity[] identities = Resources.FindObjectsOfTypeAll<NetworkIdentity>();
// first pass: activate all scene objects